Zero Caliber VR

Zero Caliber VR

Which version should I buy?
I have a Quest 2. Which version looks better and has better content (if there's a difference between them), Steam pcvr or native Oculus?
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Showing 1-10 of 10 comments
(`·.¸.»NiTroX May 6, 2022 @ 5:59am 
For sure the pc vr version. The Quest2 version is just a lower version for graphics and fun. But it´s not nessecery that you have more weapons and some features only in the quest 2 mode. Currently...
★BigShot★ May 6, 2022 @ 6:12am 
Thanks, I understand the Steam version has been waiting a long time for an update that some feel will not be coming, however I still ended up buying the Steam version because I was able to get it for only $10.
Love'li-land May 6, 2022 @ 6:19am 
Quest 2 has more content, once the PCVR update drops they'll be cross compatible I think so it's worth it to just get the Quest 2 version for now.
★BigShot★ May 6, 2022 @ 6:20am 
Can you be more specific? What exactly is included with native Quest version that is not in this Steam version?
Love'li-land May 6, 2022 @ 6:24am 
Originally posted by ★BigShot★:
Can you be more specific? What exactly is included with native Quest version that is not in this Steam version?

A whole different version of the game?
If you check the reviews and the forums you can see that the Quest 2 version is much further ahead. Do some looking around.
★BigShot★ May 6, 2022 @ 6:38am 
Actually, I have looked around alot in both forums and Youtube videos. Unfortunately the vast majority of comments are typically either vague OR very old from at least a year or more ago which is useless to me as a new potential customer.

The most specific thing that I've seen mentioned actually sides with the Steam version being better because it has the Armory, slightly larger map areas and friendly bots on your team, all of which the Oculus version has left out, according to what's out there on the forums and videos. I also heard that the Oculus update improved alot on the graphics, but I assume that the Steam version likely still would be better in that regard for obvious reasons.

But again it's mostly old information so that's why I'm asking here now for the latest info and why some feel that the Oculus version is currently superior?
FriZo May 9, 2022 @ 4:16pm 
And the developer generally answered at least one message about the update. It's been quiet since December. (Just wondering)
★BigShot★ May 11, 2022 @ 7:00am 
I bought the PCVR Steam version, and although it's got some janky bugs and needs an update, I do not regret getting this version instead of the native Oculus version and here's why:

+ better graphics, lighting and shading
+ the Armory is the cats meow and I absolutely love it, its not in the Oculus version
+ maps are larger in this pcvr version than they are on the Oculus version
+ performance while playing wirelessly on AirLink is very good (wifi 6 w/160Hz channel)

The issues, for me, that I think need updating/fixing in the pcvr version:

- game crashes if using "ultra" graphics setting (must turn down to "high" to resolve)
- game will not shut down properly and always needs to be end-tasked
- shooting range is inactive (no way of adjusting distance or pulling in the targets for review)
- bots get stuck at various places on the maps, so this greatly affects the game play balance and immersion
- enemy dropped weapons disappear too soon, should stay in place longer
- player dropped weapons/attachments should stay in place much longer before disappearing
- there needs to be a slot on your person to store an attachment, otherwise swapping attachments from one weapon to another is a very bulky process and if you drop something by accident you are more likely to lose it, currently, since dropped items disappear so quickly in missions. VERY annoying.
Mobilemarrow78 Mar 31, 2024 @ 8:59am 
Originally posted by ★BigShot★:
I bought the PCVR Steam version, and although it's got some janky bugs and needs an update, I do not regret getting this version instead of the native Oculus version and here's why:

+ better graphics, lighting and shading
+ the Armory is the cats meow and I absolutely love it, its not in the Oculus version
+ maps are larger in this pcvr version than they are on the Oculus version
+ performance while playing wirelessly on AirLink is very good (wifi 6 w/160Hz channel)

The issues, for me, that I think need updating/fixing in the pcvr version:

- game crashes if using "ultra" graphics setting (must turn down to "high" to resolve)
- game will not shut down properly and always needs to be end-tasked
- shooting range is inactive (no way of adjusting distance or pulling in the targets for review)
- bots get stuck at various places on the maps, so this greatly affects the game play balance and immersion
- enemy dropped weapons disappear too soon, should stay in place longer
- player dropped weapons/attachments should stay in place much longer before disappearing
- there needs to be a slot on your person to store an attachment, otherwise swapping attachments from one weapon to another is a very bulky process and if you drop something by accident you are more likely to lose it, currently, since dropped items disappear so quickly in missions. VERY annoying.



yes
"- enemy dropped weapons disappear too soon, should stay in place longer
- player dropped weapons/attachments should stay in place much longer before disappearing
- there needs to be a slot on your person to store an attachment, otherwise swapping attachments from one weapon to another is a very bulky process and if you drop something by accident you are more likely to lose it, currently, since dropped items disappear so quickly in missions. VERY annoying."

i have same issue a bunch of other have same issue as well, i made new post about this issue seams its a seetings devs need to adjust or disable but love it so far better than onward :)
Donoghu May 7, 2024 @ 2:13pm 
Originally posted by Lovelyland:
Quest 2 has more content, once the PCVR update drops they'll be cross compatible I think so it's worth it to just get the Quest 2 version for now.

A note about cross-buy (the feature that allow people to buy once and get a game on both Oculus Store and Quest Store) is that there are no guaranties that a purchase made prior to the cross-buy enabled release will be unlock both once the game is available in both platforms.

There are a few games that were purchased on the Quest 2 store, then went cross-buy and those who previously purchased the game on Q2 couldn't unlock it on the Oculus Store (PCVR).
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