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In short, all this to say that the choice to release a quest version (and for lack of early access to offer it "finished") is also a way to bring in cash and not just eat instant noodles while waiting to miraculously sell 1 million copies on PC. As far as I'm concerned, I'd rather the PC version didn't get an update for a long time but the next one is really massive and deeply improves the game, rather than the studio keeps on living for months and months and ends up not being able to hold on anymore (or even sinking).
Somehow a quest port is "fast" and the sales potential is important. In this case they underestimated the porting time but it's not only that, they don't only take care of the quest version, they also do a big clean up of their spaghetti code and revise things in depth on the PC version too.
Frankly, even if the game was left in this state (and it obviously won't be), it wouldn't be cool, but there's already content, gameplay, I think many of us have a few hours of play time on it. Again, it wouldn't be cool, but it's not like the game is currently unplayable or only has 2 guns and one map.
Don't be too hard, be (still a little) patient, don't forget that behind the game there are people who work hard and who also have to make a living from their work. When you've paid 25€ for a game (or 5 in a bundle) I understand that you're demanding, but they've been working on it for years, as far as I'm concerned I'd rather the studio stayed afloat by doing a port and come back later with a big update full of improvements.
Translated with www.DeepL.com/Translator (free version)
I think that is absolutely scummy, but tons of devs exploit the "Early Access" tag to ignore the games they promised to finish, so it's not unusual.
I wish Valve would only get games be in early access for a limited time, this case is ESPECIALLY egregious, where because of this Platform's greater flexibility, we the consumers were ignored, whereas the more limited platform's users got a better experience. We should start asking Valve to change this system, all devs use it for is to exploit users.
I'm not defending the practice of developers doing something else before they finish a previous project, I just want to point out that the groundwork they've done on Zero Caliber is taking time and that what they're doing on the Quest version of the game will also benefit the PC version, at least that's what they say. And yes, there is a lot of development work that is heavy and long (and it's easier to develop for a standalone VR headset with a unique architecture than for a PC version that has to run with different headsets and components, well the development is not much harder for the PC but on the testing and debugging level it's heavy).
Obviously I got the game in a bundle at a low price, at this price I'm satisfied with the content already present and especially I'm not waiting for an update for 1 year, I understand perfectly that the patience of many is worn out and confidence lost :-/
And indeed the point you underline about setting up a workshop for modders is a very good reflection, it's true that it allows games to live and survive even when developers take too long to release updates. Too bad they didn't do it, you're right. As far as I'm concerned, I really hope that in the next few months (or during 2022) there will finally be the promised additions/improvements. If it's not the case I'll be disappointed but considering what the game cost me (1/8th of a 10€ bundle) I'll probably get a return on my purchase, but yes I can imagine that the players who paid full price for the game will have all the rights and reason to complain.
Translated with www.DeepL.com/Translator (free version)
Despite their mess-up, XREAL seems to decently care about the ZC PCVR community, unlike what happened with ONWARD. 'Tis a shame, ONWARD would definitely have my money if it didn't look like a lazily made Pavlov map now.
They screwed everything up with the PVP that I really don't think anyone wanted?