Zero Caliber VR

Zero Caliber VR

AlexLogin0ff Nov 18, 2020 @ 11:03am
bHaptics Tactsuit
Love the experience, thank you! But obviously two tactile feedback needs to be added. This is in the sleeves from the firing of weapons and a heartbeat on the left side of the vest at very low health.
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Showing 1-11 of 11 comments
DanDanDaaaan  [developer] Nov 23, 2020 @ 12:05am 
Both are planned. :)
Can't promise when, but we'll try to squeeze it in early next year.

Related question: does the suit work every time you launch the game?
(It should be automatically recognized, just asking to be sure.)
AlexLogin0ff Nov 23, 2020 @ 1:56am 
Thanks for the answer, I'm really looking forward to it! Tactsuit works great, no complaints
Tummie555 Apr 15, 2021 @ 8:28am 
Hi Dan, Just tried the game for it's bhaptics support, but only felt getting shot. The recoil feedback is still coming? Love the game/menu/extra's so far. But my spoiled ass can't start playing without that recoil feedback. :SonicManiaItemBox:
Papa_Razzi Apr 17, 2021 @ 9:41am 
Bhaptic vest works every time for me as well as face and arms but definitely could use recoil from guns in the arms.
Tales of Glory even adds recoil in the vest when the gun is close to it
Tummie555 Apr 17, 2021 @ 1:18pm 
And every other game that uses guns. You shoot far more than getting shot, so in theory, zero caliber is missing 75% of the feedback.. @dev Please let us know if we can help to implement. We've read the update-post, we know you're busy.
Papa_Razzi Apr 17, 2021 @ 1:42pm 
Agreed. Having recoil feedback is crucial
DEVILDICE Jun 30, 2021 @ 3:39pm 
Yeah..gotta say this is disappointing. I bought this game specifically for the haptic support and most of it doesn't function. No word from the devs on this in half a year =(
ViveHive Aug 9, 2021 @ 6:25pm 
Really hope the devs can fix the haptic feedback to add recoil, it's really incomplete without it.
AlexLogin0ff Aug 11, 2021 @ 9:43am 
Now in the game, modules for arms vibrate when bullets hit the hands, of course, it is desirable that there was also vibration from firing a weapon. You can achieve this effect by switching only the modules for arms to audio mode, and leave the vest n native support.Thus, for example, I play Larsenauts until native support and this is quite acceptable
4dos Jan 4, 2023 @ 6:49am 
Unfortunately I have the same problems with "Zero Caliber: Grand Update" as with the predecessor. The bHatics devices are charged, connected to the player via Bluetooth and also react to the ping via the player. In the game then under the options "bHaptics" enabled but unfortunately no reaction in the game. Where can I do further research to find out why?
Last edited by 4dos; Jan 4, 2023 @ 6:49am
AlexLogin0ff Jan 4, 2023 @ 8:04am 
Originally posted by 4dos:
Unfortunately I have the same problems with "Zero Caliber: Grand Update" as with the predecessor. The bHatics devices are charged, connected to the player via Bluetooth and also react to the ping via the player. In the game then under the options "bHaptics" enabled but unfortunately no reaction in the game. Where can I do further research to find out why?

At the moment, all the effects bHaptics after "Zero Caliber: Grand Update" are masterpieces and done as expected. You need to restart the game for bHaptics to work!

P.S. All other game developers should equal to XREAL Games developers, regarding bHaptics support!
Last edited by AlexLogin0ff; Jan 4, 2023 @ 8:12am
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