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When I started the tutorial I picked up a Scar like weapon, and I'm like "what the hell" its huge??? but then I pick up a G3 and its small, like a long MP5?? the M4 Carbine is little closer to the correct size, but when you add a Hollowgraphic scope, the front A stays on the weapon, this cant be done unless you use a riser for it, you remove the A or you have a Magpul style MBUS fold-down to match the rear one, I know this as I have an open hollowgraphic, an EOTEC, an ACOG, MBUS flip iron sites, carry handles etc, have got 3 M4's with all sorts mods fitted, so I know how the weapon should be configured.
Also the stock on the M4, is fully extended, this would put it right in the middle of me, either make that adjustable, or colapse it almost all the way in, most people unless really tall would only have it extended 1/4 of the way, usually 2 to 3 notches on the buffer tube.
Oh and the P90 fire rate is off, it fires like a 1940's WWII MP5.
The Dev's should fire up Pavlov, this will give them a good reference point on weapon scale, sound and fire rate, these weapons feel more and handle more like they should.
Weapons are bigger because at the dawn of Zero Caliber's development, the two most popular headsets were the HTC Vive and the Rift CV1 with worse screens than let's say a Rift S or an Index.
Worse screens meant less details. We thought that upscaling the weapons would make their details pop out more. And bigger weapons meant that we needed bigger hands.
But, we already have an updated, slimmer hand model ready, we just need to readjust everything for it. We're debating weather we should downscale weapons as well.
Why not just have it on toggle? Let the user decide what they prefer.
I agree with this, i for one don't mind at all the scaling and I'm used to it now.
@Hollowgraphic though... You definitely own several M4's princess.
Where's them empty graphics at? I want 'em, hand over the .png's. xD
Isn't really feasible, would make multiplayer synchronization hell.
As a long term Vive user, I must now live with a potentially degraded gaming experience on a title I have owned for months, because you find the scale of the weapons (in a game) disproportionate to what you feel is reality.
Has this come in the recent patch or this something that is coming down the pipe soon?
So pleaase scale down the weapon to a more realistic scale, because Zero Caliber is the only good FPS game with campaign. Those two games don't have....
Thank You