Zero Caliber VR
Right eye render for Youtube please
Devs can you switch the onscreen render to right eye or both eyes merged? Making videos for this really is not good when the viewer can not see what I am aiming at.

I have tried using the Oculus debug which gives a much better fov, but has rounded edges and some shimmering on the sides for this game.

I really want to make videos, but I want the viewer to see the action to!

Also why does it go back to windowed mode everytime it loads? Why wont it stay full screen?
Отредактировано SimpleSimon; 10 ноя. 2018 г. в 2:19
Дата создания: 10 ноя. 2018 г. в 2:18
Сообщений: 0