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The only map that would currently make sense in PvP mode would be Dust, as that is meant as a "sim" anyhow, pitting yourself against other friendlies pretending to be baddies.
Trying to incorporate PvP in the rest of the game would not be feasible unless you wanted to be a Tlaloki and "fit in" with the storyline. That might be a good way to get the best of both worlds, making the current game play more challenging for the good guys, plus satisfy the need for those who want to shoot it out with players, rather than just bots. It may also inject a little variety and extend the shelf-life of those levels, for those who have run the campaigns many times (I think I have about 140 hours in-game now and almost know where each bad guy will be)
If some form of limited PvP capability can be added (like I describe above), without compromising the development of the rest of the gameplay that has made this such a brilliant, enjoyable game, then it may have some benefits.
If it is implemented at the cost of the core gameplay (like a lot of us fear), then I agree, it is not worth it.
We're already testing the PvP mode internally. The time spent on developing it however isn't wasted from the single player/Co-op perspective.
PvP needs dedicated servers - and with that comes better voice chat and hopefully less lag. Co-op will benefit from this a lot.
PvP needs balanced weapons (fine tuned recoil and damage for example) - this will also benefit both single player and Co-op.
PvP needs different player skins - again, will straight go to Co-op as well.
These are just a few examples. While PvP does take extra effort, the other 2 gamemodes will benefit from said efforts a lot.
Zero Caliber was initially developed with Single player/Co-op in mind, but after hearing the PvP community, we've decided to add PvP to the game.
The PvP community is an exceptionally active one - and more players mean more people to potentially play Co-op with.
I see why you wouldn't want a 10th generic PvP shooter, but we do believe it will be beneficial for the whole game, especially if we can manage to develop the gamemodes we currently have in mind. :)
Please add to that poll things like adding coop lobbies where all players can stay grouped after finishing a mission. Mission queues so a hosting player can line up two or more missions to coop through before returning to the lobby. In sequential or random order. And the big prize: Randomly generated maps, so we can coop to our heart's content.
Also, in my opinion, PvP ***RUINS*** the PvE side of a game - because of the balancing for PvP. Life is not balanced. But PvP has to be balanced. But balancing sucks all the fun out of life. My life in WoW was continually ruined because of Blizzard nerfing the fun out of everything to balance PvP. My Guild Wars characters became exactly the same because no class could have anything interestingly powerful, "because pvp." And so every time a ZC PvP player finds an unexpected advantage in PvP you'll have to redirect dev resources to rebalancing it, and play testing, and QA. This makes PvE players continually suffer for the sake of PvP. Which most of your current customers don't want, because if we like PvP, we already own several of the other PvP games.
You're in a unique position as the only game in VR for good, military coop PvE. If Contractors adds a coop PvE mode, your customer base would buy their game too, and whoever had the bigger coop base would get the players. I feel we bought ZC for the PvE. I certainly did. Please poll and figure out how badly people want PvP, and please share what you learn.
Zero Caliber does not need any of that.
It needs more maps, more weapons, better ai, better ai spawns, more mission variety.
This is what i and id bet 99% of current active owners want from the game.
Im telling you, pvp is a biiig mistake, its going from being the ONLY game in a category, to being one of the pile, and not even one of the higher ups, its ridiculous.
And to be honest, even if its a hit. its not the game i was hoping for. I dont own ANY other military vr game, because i want pve, and zero caliber is the only one that offers that; coop is cool but i would have bought it if it didnt have that. I wanted a PVE game.
This is the only game like that and in my opinion changing the games direction with pvp is just a "the nest" kind of error.
Forget about the online crap, want to know what your costumers want and expected from zero caliber?
Single player stuff, a stealth mission, a rescue mission, an infiltration mission... lets make use of the silencers, How about a zombie mode?
How about a "the raid" mission like all cqc to make use of those smgs?, What about a sniper mission?
These, in SINGLE PLAYER with coop if possible is what everyone actually wants.
Going the pvp direction makes me dissapointed because i dont care for pvp, and if i did there are plenty of other better established and FULLY DEDICATED TO PVP! games.
Any effort put into that, is not put into sp pve which is what most owners actually want.
I hope more pve content is planned after this pvp nonsense is done with.
How do I play Coop exactly with a friend of mine? Last time we tried like 2 weeks ago and he couldn't found my server to join at all.
He simply wasn't seeing my game and we tried the opposite and I didn't found his game. We thought that coop was disabled.
Help??
Zero Caliber is the only goog vr shooter game with SinglePlayer/Coop.
We have alrady a ton of PvP shooter, nothing special.
But Zero Caliber is special just because of the SinglePlayer Campain.
"The PvP community is an exceptionally active one -"
Yeah, they would like to see Solitare become Multiplayer PvP too.
Focus on that in what you are good.
Immersive Campains, good looking Guns, nice Mapdesigne, better AI and stuff,
Coop is indeed working. I play coop all the time with my kids, and they with nephews/nieces when they come over. Occasionally a stranger will drop into the games we forget to password so our games are available and visible to the entire community.
My guess is your home's network needs to be adjusted. Unfortunately, what needs to be done to fix it will have to be figured out on your end. Grab your parent and have your friend's parent on the phone and they'll have to work together. Or, have your friend bring his PC over to your house and have your parent work with you. But coop is working great and makes this game totally amazing!
Little off-topic here, but:
It's possible that you can't see each others' servers because the ping is too high, and the system tries to save you the headache that too much lag might cause.
It's also possible that you have to tweak firewall settings.
You can try to make a password protected server, then your buddy only lists pw protected servers. He might see your server this way.
If this doesn't work then it's likely one of the above.
We'll soon move to dedicated servers, which will hopefully result in smoother Co-op experience.
However with PVP I want real challenges with goals not just kill the other team first or battle royal... please never add battle royal also some good anti-cheat would much needed.
I would still love the focus to be on the main story and adding more missions with community made missions being made possible in the future.
Thats not the problem.
They say the guns have to be balanced. This will bring a "benefit" to the solo/coop gameplay.
Where is a need for a gun balance in the game?
Why not? You are not forced to play it.
PvP is a waste of resources and this will hurt the game.
As I said, there are tons of PvP shooters.
Why they dont create a Solo/Coop campain in ther game?
OK, firstly guns in my opinion should feel as real as possible, causing fatal damage even if only one or 2 rounds hit, even in PVP, this would create tactical game play.
And in CO-OP the guns would feel the same as they are already powerful, the changes would be small anyway.
Also PVP isn't a waste in resources, The story and coop missions will still remain the focus and will still me amazing, however PVP will get players to stay and play the game for longer.
Also with the story I feel like the game could have multiple stories following, as it stands we have part one, with part two on the way, I feel like that should be chapter one, and the game should get a few chapters.