Zero Caliber VR

Zero Caliber VR

Weapon adjustments
So I just reached the highest level in the game and have access to all the weapons and I have to ask if anyone else is dissapointed with how the guns perform?

Pretty much all the guns in this game are useless as there is always 1 gun thats better in every way. Take the Kriss Vector, its the last SMG to be unlocked and its a very modern gun thats costs a lot to buy in game but its more or less out classed by the MAC 11 as they both share the same stats in terms of damage and fire rate but the MAC 11 is better because it has a larger magazine. The only real saving grace of the vector is that it has a charging button.

The biggest offender I feel is the G3 which is a 1 shot kill gun with an extendable 40 round magazine making it better than any gun in the game and outclasses the snipers because its full auto and has a larger mag.

The question im trying to ask here is does anybody else think the guns need to be adjusted and rebalanced to reflect unlock level and price so that you cant just use the one gun for everything?
Last edited by Dante Williams; May 29, 2019 @ 7:28am
Originally posted by DanDanDaaaan:
Weapons will indeed be rebalanced with recoil, damage output and whatnot.
It requires a lot of testing thus time to get it right. :)
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Showing 1-8 of 8 comments
Znailla May 29, 2019 @ 7:35am 
yeah weapons need to be balanced out some more
it may hurt immersion/realism but in the end weapon balance is more important especially since they plan to add PvP
Aino May 29, 2019 @ 9:18am 
...it sounds like you aren't even aware of the 100 round magazine for the Vector that is hidden on Boot Camp.

...with that, if done properly, you can reload while shooting without any interruption. Not even to drop the bolt. Given its almost zero recoil, and add the 'secret' three point laser pointer, and you can have an infinite bullet hose in one hand with no recoil for easy headshots.

Balance needs a fair bit of work, yeah.
Last edited by Aino; May 29, 2019 @ 9:19am
Dante Williams May 29, 2019 @ 10:03am 
Originally posted by Rex "Bombshell" Brigador:
...it sounds like you aren't even aware of the 100 round magazine for the Vector that is hidden on Boot Camp.

...with that, if done properly, you can reload while shooting without any interruption. Not even to drop the bolt. Given its almost zero recoil, and add the 'secret' three point laser pointer, and you can have an infinite bullet hose in one hand with no recoil for easy headshots.

Balance needs a fair bit of work, yeah.

I never knew about this 100 round mag. On the one hand thats awesome the devs hid that and on the other that kinda makes my point lol.
The author of this thread has indicated that this post answers the original topic.
DanDanDaaaan  [developer] May 30, 2019 @ 4:32am 
Weapons will indeed be rebalanced with recoil, damage output and whatnot.
It requires a lot of testing thus time to get it right. :)
Dante Williams May 30, 2019 @ 4:42am 
Originally posted by WhaleEtlen:
Weapons will indeed be rebalanced with recoil, damage output and whatnot.
It requires a lot of testing thus time to get it right. :)
That's awesome and im glad to hear that. Really enjoy the game and cant wait for future updates, Thanks.
lnknprkfn Jun 8, 2019 @ 9:09pm 
I got the Kriss Vector with a double drum mag and put the Echo w/ magnifier from behind the floor sign in front of elevator to shooting range..
Dont you go nerfing my g3!
DanDanDaaaan  [developer] Jun 12, 2019 @ 3:49am 
Originally posted by badillin:
Dont you go nerfing my g3!

https://media.giphy.com/media/ieD5eFgqO2ZyrbNLIe/giphy.gif
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Date Posted: May 28, 2019 @ 9:45am
Posts: 8