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Disappointing. This is the main reason why I returned the game. Pixel games are fun, don't get me wrong. But most of them have scaling capabilities in the year 2019 and 2020. Either way, keep up the good job. Game was good while it was played, just the lack of scaling really got too annoying.
One thing you can do in aground is you can zoom out (like when you are riding a large vehicle). Hit Ctrl+Shift+D and paste this command:
This doesn't actually change the art, and makes everything smaller - but a lot of people on really large monitors prefer this. I'm actually going to change the owl familiar in the next update so that it lets you zoom out without riding a vehicle - as it'd give an in-game way to zoom out and it's a cool ability that lets you see further.
It makes things like walking seem extremely slow and it's not really that clear what things actually are as they lack any fine definition but at 3 I liked it better than 2. 1 is as far as I am concerned unplayable and I only have a 30inch monitor so it's not all that big.
Definitely an improvement though and I might last more than the 5 minutes I did initially now.
Thanks.