Aground
Rodrigo Mar 7, 2019 @ 7:33am
How to create a mod?
I'm thinking of creating a mod for this game. Where do I start?

I don't want to mess up with the base game because I want to keep playing while I work on a mod.
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Showing 1-8 of 8 comments
gASK Mar 7, 2019 @ 8:08am 
You don't have to mess with the base game! You can turn mods on and off without affecting anything in base.

I would suggest starting by installing some of the mods from the game's steam workshop and then looking at their source code. Start small (Flame Shield is a nice tiny mod) and then go mod by mod.

If you want, I can send you an invite to a busy modder discord server where we will be happy to introduce you to the wonderful world of modding and help you out with your first mod!
Rodrigo Mar 7, 2019 @ 8:16am 
Originally posted by gASK:
You don't have to mess with the base game! You can turn mods on and off without affecting anything in base.

I would suggest starting by installing some of the mods from the game's steam workshop and then looking at their source code. Start small (Flame Shield is a nice tiny mod) and then go mod by mod.

If you want, I can send you an invite to a busy modder discord server where we will be happy to introduce you to the wonderful world of modding and help you out with your first mod!
Thank you for your offer, however, I have a low-end computer and I don't think it's a good idea to install more stuff in it, unfortunately.

I will take a look at turning mods on and off. Thank you.
gASK Mar 7, 2019 @ 9:28am 
Turning mods on and off can be done in the mods menu in game - just click on them and you will see.

Regarding Discrod - you can use its web interface so you don't have to install anything new - just navigate to http://discord.gg/aground and you will see. It will take you to the official Discord Aground server and you can find a lot of help in there as well!

Looking forward to seeing you there!
Rodrigo Mar 7, 2019 @ 9:46am 
Originally posted by gASK:
Turning mods on and off can be done in the mods menu in game - just click on them and you will see.

Regarding Discrod - you can use its web interface so you don't have to install anything new - just navigate to http://discord.gg/aground and you will see. It will take you to the official Discord Aground server and you can find a lot of help in there as well!

Looking forward to seeing you there!
Thank you, I just entered Aground's Discord.

I never modded in my life, but I learned some basic C in college and I did some HTML online course. So essentialy modding is all about programming?
FiatLux Mar 7, 2019 @ 10:03am 
Originally posted by Y:
I never modded in my life, but I learned some basic C in college and I did some HTML online course. So essentialy modding is all about programming?

For a 'general explanation of 'modding' you could take a look at Wikipedia :
https://en.wikipedia.org/wiki/Modding

(Modding may sometimes be more about making new 'assets' or 'scripts' or other stuff that is made to the specifications set for the game by the programmer of the specific game more than it is about using an actual programming language - I have no knowledge about the specifics for modding Aground)
Last edited by FiatLux; Mar 7, 2019 @ 10:10am
gASK Mar 7, 2019 @ 11:41pm 
In this game, modding is mostly about creating new assets via using XML + adding new images. You can give those assets custom code using Haxe (a far descendant of Action Script) to do some more advanced stuff, but even without that you can achieve a LOT by just using the XML markup.
FiatLux Mar 8, 2019 @ 1:28am 
Originally posted by gASK:
In this game, modding is mostly about creating new assets via using XML + adding new images. You can give those assets custom code using Haxe (a far descendant of Action Script) to do some more advanced stuff, but even without that you can achieve a LOT by just using the XML markup.

Thank you very much for clarifying :hee:

& P.S.
I guess in the end then no matter how people name it then when it has to do with computer software on any level - including games , then in the end it is all 'programming' of some sorts or another. I mean , even if you just introduces another image to the existing 'program' and tell the program to use it then you sort of have programmed the the existing program to perform a specific task. Even a 'hackers' that just replaces one picture with another picture of same name seen from a certain point of view are programming even though only using an existing program to 'inject' something into it (though I would be surprised if a 'definition' of the word programing did not require code alteration , coding or 'scripting' of some kind is performed)
Last edited by FiatLux; Mar 8, 2019 @ 1:40am
Rodrigo Mar 8, 2019 @ 2:27am 
Originally posted by FiatLux:
Originally posted by gASK:
In this game, modding is mostly about creating new assets via using XML + adding new images. You can give those assets custom code using Haxe (a far descendant of Action Script) to do some more advanced stuff, but even without that you can achieve a LOT by just using the XML markup.

Thank you very much for clarifying :hee:

& P.S.
I guess in the end then no matter how people name it then when it has to do with computer software on any level - including games , then in the end it is all 'programming' of some sorts or another. I mean , even if you just introduces another image to the existing 'program' and tell the program to use it then you sort of have programmed the the existing program to perform a specific task. Even a 'hackers' that just replaces one picture with another picture of same name seen from a certain point of view are programming even though only using an existing program to 'inject' something into it (though I would be surprised if a 'definition' of the word programing did not require code alteration , coding or 'scripting' of some kind is performed)
What if programming is everytime you tell a machine to do what you want it to?
That's what softwares do, programming languages do, that's what programmers do.
Of course, machines not always do what we want it to, but that only happens when we fail to communicate.

Thank you guys for your help. I will take a look at it. I have some ideas for modding the game but I'm afraid I won't have enough time to do it right now, because I'm studying a lot these days. Maybe some other time...
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Date Posted: Mar 7, 2019 @ 7:33am
Posts: 8