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Slap 2 good damage mods and 1 armor damage mod (or vice versa for 2nd phase) on weapon. You can quickly spam all 3 nades (in zoom mode) on him and them activate them in one single explosion .
I can't remember if I had no blackout cycle or just 1 because I died on phase 2 a few times before, due to trash mobs and wrongly using Unique quality blast mod at first lol, so its all blurred. It seems spamming the Surge interrupts him, but you can always throw stuff at him, too.
I previously tried it when I was much weaker and with wrong weapon. Aerobics mod (health from evade) also helped in addition to absolute quality health and health from collecting source mods.
Best bet I've found is to stand on the power units, hartmann can't melee you there and 50/50 chance you'll be right there to fix the light when he knocks down the core. Just have to shield every time he flashes in case he attacks instead of teleports, and deal with the hiss shooting you down. I keep dying on the ground because he'll wedge me against a wall so I can't evade away (I also noticed he moves during his melee, even if it doesn't look like it should connect it absolutely will).
when you first start, raise your shield and run (+ dash) over to the top left corner of the arena.
you will see a pillar where you can circle/dash around and block his attacks.
be warned: after the pillar takes significant damage, the interior mesh of the pillar will be revealed, and when he performs his mid range "vomit' attack, the interior pillar mesh will no longer block the attack.
additionally, concerning his "glowing" phase:
when he crouches over and begins glowing, that is the attack that you most benefit from raising your shield to.
if you remain quite close to him, it prevents his long range projectile attack.
when close, he now only uses two attacks:
1) close range (when he teleports directly in front of you and grabs you. this takes a great deal of your health and gives it to him).
as the op said, use dash to the left/right or back to avoid this.
2) medium range (this vomit attack has a wide range, and is best blocked by your shield, as mentioned above).
launching when running out of ammo is good too, but make sure you are not fully depleted of energy just as he initiates a dark cycle, as you will have no energy to dash across the arena to launch the power core(s) into the respective receptacles.
Ran around him and shot, when he glowed I put the barrier. When the weapon reloaded I threw stuff at him. He is dead in two phases.