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I'm running it on a Ryzen 3700x with an RX Vega 64 at 50 to 60 fps (60+ with MSAA off). I see no framerate drops, but very noticeable micro stutter. No tearing, FreeSync is on (vsync is not). FPS is limited to 73 using Radeon Chill (max refresh is 75 Hz). This isn't the DX12 stutter everyone is talking about, as the Steam version launches in DX11. (Does anyone know how to force DX12 in the Steam version? Starting the DX12 .exe still launches the game in DX11-mode it seems.)
Should fix the not running in DX12 issue.
Unfortunately, it does not alleviate the micro stutter.
I have the same issue, but I can only run in DX11 as I'm in Windows 7, unless the DX12 version run on Win 7 with the new updates to DX12 but still.
I'll update you if I find a fix as the issue seems the same as yours.
Fun thing is that some settings cannot be disabled until you turn on or off some settings, then when you turn them back to what it was, the first setting you wanted to change stay like that and it doesn't save the settings really once you restart the game lol.
There's some serious issues with the settings!
Does it help?
My System is a Ryzen 3700X and a RX 5700 XT if that matters.
I did test it again and the WindowKey+M doesn't always seem to consistently minimize the game so whatever way you can to minimize the game to the icon in the Taskbar and then click on it to bring it back up engaged Freesync for me.
On my end, using a custom framerate lock of 59.94 helps eliminating almost all stutters in this and plenty of other games with poor Vsync/Framerate lock options.
Hopefully this helps some.
Ya, it's a win/win/win, better performance, no stuttering (fixed it for me at least), and looks better overall.
https://www.reddit.com/r/controlgame/comments/cyew9x/remedys_control_dx12_stutter_fix_pc/?utm_medium=android_app&utm_source=share