Control Ultimate Edition

Control Ultimate Edition

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This game is so good. Every time i go back it just feels better and better
This is my third time playing the game and each time on a new platform.

The first time i played was on Console at launch.
The second was on Google Stadia where i played mostly with Mouse and Keyboard on my PC but occasionally on the TV with a controiller.

Finally with a machine powerful enough to run it at max i'm playing again and it just feels so good.

This is after finishing Alan Wake 2. Coming back to this just feels so fresh. I love the pace of the combat and action. I love the visceral destructibility of the environments and i love all the powers and how some of them are hidden away outside of main quests so that the more you play through the better it gets.

My only regret is not playing it multiple times on the same platform as each time i'm having to start fresh.

I really hope they revisit this universe in the future - and ideally keep this engine. The AW2 engine is disgustingly demanding.
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Showing 1-4 of 4 comments
Seamus May 8 @ 9:45am 
They're both the same engine. They've been using Northlight since Quantum Break.

https://www.pcgamingwiki.com/wiki/Engine:Northlight
Originally posted by Seamus:
They're both the same engine. They've been using Northlight since Quantum Break.

https://www.pcgamingwiki.com/wiki/Engine:Northlight

I'm assuming the iterations of the engine are pretty different.
Even Control was a step up from Quantum Break in terms of the engine features.

AW2 looks absolutely stunning but has full path tracing and ray reconstruction which neither of the other two offered.

Have you played it?
I found that i can get it to run nicely but i couldn't imagine a game like Control that demands fast fluid frame rates would work well unless they strip it back to whatever they were using here.
Seamus May 8 @ 12:26pm 
Alan Wake 2 just uses new features and higher quality assets. For example, mesh shaders which Control doesn't use.

https://www.pcgamer.com/mesh-shaders-explained/

This happens every time features move forward.
Thanks for the link. That's some cool tech.
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Showing 1-4 of 4 comments
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