Control Ultimate Edition

Control Ultimate Edition

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Hydroculator Jun 17, 2021 @ 7:56pm
CreateCommittedResource: due to lack of video memory
I get these a lot. They're lots of fun.

CreateCommittedResource: due to lack of video memory

I reduce the texture size, reduce the shadows, still get them. MSI Afterburner says it eats up ~17~ 11 GB of memory even after dropping several of the memory related settings.

How hard is it to put safeguards in the code that look at available memory and release some if you need to load more into it?

Time for another round of "Lets make the game look worse, and maybe it won't kill itself."

EDIT: After some experimentation, it seems that this crash is related to version 12 of Direct X. Doesn't crash under DX11. Also, for reference, it seems that I have the "fake ultimate" version of the game.
Last edited by Hydroculator; Jun 19, 2021 @ 4:30pm
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Showing 1-15 of 20 comments
Seamus Jun 17, 2021 @ 7:59pm 
Well, unless you're on an rtx titan, a 3090 or some form of quadro, that's not possible.

You sure you're not looking at system ram?
Hydroculator Jun 17, 2021 @ 8:06pm 
My bad, that was supposed to be 11.
Seamus Jun 17, 2021 @ 8:12pm 
Hm. Can't say as I've had the game cap out my vram on an 8gb card.

What settings are you running and what hardware?
Hydroculator Jun 17, 2021 @ 8:19pm 
EVGA 2080Ti/11GB@3440x1440, Ryzen 7 2700X/32GB

Started out with everything on High, Lowered a few settings to medium after the first crash, then a few more after the second, then the rest after the third. I'd have to check, but I think everything is on Medium now. Most games can handle High/Ultra across the board.
Seamus Jun 17, 2021 @ 8:24pm 
You've got a fairly similar setup to me. Just swap the Ti for a standard 2080.

Bad driver version perhaps?

Don't think that at 1440 even with ray tracing on, I've seen it go above like 6gb used.
Seamus Jun 17, 2021 @ 8:35pm 
Just double checked.

Yeah, 5-6gb with ray tracing on. You'd be a bit higher due to ultrawide needing a bigger framebuffer. But, still. Shouldn't be maxing out a 2080 Ti.
Last edited by Seamus; Jun 17, 2021 @ 8:35pm
Hydroculator Jun 17, 2021 @ 8:58pm 
It stays pretty steady at about 9gb, then suddenly spikes and crashes. Just happened again.
This game's only saving grace is that it saves so frequently.
Seamus Jun 17, 2021 @ 9:11pm 
9gb after turning things down?
Hydroculator Jun 17, 2021 @ 9:14pm 
Yep.
Seamus Jun 17, 2021 @ 9:16pm 
That... ain't right.

Try a different driver version? A bit out of date, but I'm on 460.79 myself.
Hydroculator Jun 19, 2021 @ 2:39pm 
I've gotten it to stop crashing. I switched to Dx11, and it hasn't crashed once. I actually had to exit the game manually when I wanted to stop playing. What a concept!

I've been able to set every setting at High/Ultra and it runs fine at ~80FPS.

Something to do with Dx12 is causing this. It isn't the ray tracing or DLSS, because it would crash even when those were turned off, but using Dx12.

How do you update Direct X, anyway? Is that part of the game files, or are they updated locally like drivers?
Seamus Jun 19, 2021 @ 3:01pm 
DirectX is part of windows. That'd be a windows update thing.

Odd that DX11 fixed it. Are you on the regular edition or ultimate? Easy to check by checking the install size. Regular is 50gb.
Hydroculator Jun 19, 2021 @ 3:17pm 
Ultimate.

I checked the dxdiag thing to see what version of DX I had, all it says is 12. No sub versioning numbers to tell if it's recent/up to date.
Windows Update says it's up to date.
Not sure if there's anything else I can do at this point.
Seamus Jun 19, 2021 @ 3:19pm 
No, check your install size. It always says ultimate on the library regardless of which version you have.
Hydroculator Jun 19, 2021 @ 3:44pm 
Ah, apparently I have the fake ultimate edition. That's certainly misleading.
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Date Posted: Jun 17, 2021 @ 7:56pm
Posts: 20