Control Ultimate Edition

Control Ultimate Edition

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Iron Maiden Dec 26, 2020 @ 3:16pm
Remedy Fix the rendering bug for DX12 PLEASE.
So this game has been out for well over a year now but out of all the fixes and patches Remedy have issued for this game they have still failed fix one glaringly obvious one.

The bug in question is regards to DX12 in the rendering resolution option, you should be able to set that higher than your monitors resolution, but because of that but the highest you can set it at is 2293X960 for 1440p 21:9 monitors or 1706X960 for monitor that are 16:9. This one of the reason why in DX12 the game does no look as good as it should do, it also in affect make RTX and DSLL redundant because both those technologies only work to their best potential when the texture and rendering resolutions are set to high or above.

Not only that though considering this was being regarded as a RTX and DSLL poster child game, it has actually failed as also the optimisation for RXT in this game is some of the worse, comparing it to games like Deliver Us The Moon, Metro Exodus and even Quake RTX all perform better when RTX is enabled.
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Showing 1-9 of 9 comments
Seamus Dec 26, 2020 @ 3:59pm 
...so, you're complaining that you can't set the internal resolution higher. When you have DLSS enabled.

Which by its nature renders the game at a lower than native resolution.

This isn't a bug. It's PEBKAC.
Iron Maiden Dec 26, 2020 @ 4:09pm 
Originally posted by Seamus:
...so, you're complaining that you can't set the internal resolution higher. When you have DLSS enabled.

Which by its nature renders the game at a lower than native resolution.

This isn't a bug. It's PEBKAC.

Actually it is a bug and it has been pointed out by PC gamer and OZRAC games. And since even with DSLL off you can not turn the rendering resolution up higher than 2293X960 it without doubt a bug in the rendering system.

https://www.reddit.com/r/controlgame/comments/hcx3xd/have_there_been_any_updates_about_the_texture/
Last edited by Iron Maiden; Dec 26, 2020 @ 4:13pm
Seamus Dec 26, 2020 @ 4:17pm 
Congrats. You posted a link about the texture issue. Which is unrelated to the resolution.

DLSS disabled.
https://i.imgur.com/I97wnRR.png

DLSS enabled.
https://i.imgur.com/1dDemhW.png

The game not rendering above 1707x960 is how DLSS functions.

Again. This is a PEBKAC issue.
Seamus Dec 26, 2020 @ 4:24pm 
As an aside, there IS a community fix for the blurry texture issue. Having tested it myself, it works great.

https://www.pcgamingwiki.com/wiki/Control#Blurry_textures

But again: This is not a render resolution issue.
Iron Maiden Dec 26, 2020 @ 4:28pm 
Originally posted by Seamus:
Congrats. You posted a link about the texture issue. Which is unrelated to the resolution.

DLSS disabled.
https://i.imgur.com/I97wnRR.png

DLSS enabled.
https://i.imgur.com/1dDemhW.png

The game not rendering above 1707x960 is how DLSS functions.

Again. This is a PEBKAC issue.


Originally posted by Seamus:
Congrats. You posted a link about the texture issue. Which is unrelated to the resolution.

DLSS disabled.
https://i.imgur.com/I97wnRR.png

DLSS enabled.
https://i.imgur.com/1dDemhW.png

The game not rendering above 1707x960 is how DLSS functions.

Again. This is a PEBKAC issue.

It is NOT though, I have turned off DSLL and still can not turn up the renderer resolution to higher than 2293X960 and I have a 3440X1440P monitor. Plus like I said PC gamer has stated it is a issue as well.
Seamus Dec 26, 2020 @ 4:31pm 
Then whoever wrote the pc gamer article is an idiot.

2293x960 is 2/3 of 3440x1440.

2/3 is the standard "quality" setting for DLSS.

You're either changing the wrong setting or something is horribly broken for you and the idiot from pc gamer.

And seriously. It's DLSS. Not DSLL.
Iron Maiden Dec 26, 2020 @ 4:38pm 
Originally posted by Seamus:
Then whoever wrote the pc gamer article is an idiot.

2293x960 is 2/3 of 3440x1440.

2/3 is the standard "quality" setting for DLSS.

You're either changing the wrong setting or something is horribly broken for you and the idiot from pc gamer.

And seriously. It's DLSS. Not DSLL.

Certainly not changing the wrong setting and nothing is broken on my end just in the game it is a rendering issue and texture issue and a problem with how Remedy have implemented DLSS.
Seamus Dec 26, 2020 @ 4:40pm 
Nothing is wrong with the DLSS implementation.

Just your understanding of it.

Do me a favor and link this article that supposedly backs your claims?

Because the only one I could find that even mentions the 1707x960 resolution is the article about the DLSS implementation and it explaining the resolutions that DLSS upsamples from.
Turuk Makto Dec 26, 2020 @ 11:47pm 
Originally posted by Iron Maiden:
Certainly not changing the wrong setting and nothing is broken on my end
Idd, nothing is broken but your logic. DLSS is an upscaling technology. Nomen est omen! Meaning it takes a LOWER resolution to scale it UP by using AI.

It is NOT a downscaling technology thus it can not work as you expect it to.

The reason that it is not a downscaling technology is that it is used to INCREASE the fps which is unlikely to happen if you calculate in higher resolutions and downscale it later.

https://www.digitaltrends.com/computing/everything-you-need-to-know-about-nvidias-rtx-dlss-technology/

You are talking about supersampling: https://www.howtogeek.com/316682/how-to-run-pc-games-at-resolutions-higher-than-your-monitor-with-supersampling/
Last edited by Turuk Makto; Dec 27, 2020 @ 12:37am
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Date Posted: Dec 26, 2020 @ 3:16pm
Posts: 9