Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grip is the old standby that I pretty much always had equipped for headshots.
Before I got the good stuff for Charge my other slot was usually Shatter. The unique mod for that is also pretty good, but even before that it does decent damage as long as you respect that it's a shotgun and it's meant to be used in peoples' faces. (Use Grip or Charge for ranged work.)
The hardest (non boss) enemies I'm currently against are shield lvl6 which It's 1-2 shotting
It just suits my playstyle.
Shatter, with the "Spam Mail" mod makes a shielded flyer or fatty dead in two shots....even if they are being actively healed.
Spam Mail = Projectile spread entirely removed....effectively making it a slug shot.
I too, felt Shatter was nearly useless before getting that particular mod.
Once you have collected infinite mods with proper names everything looks quite different. Unlimited ammo for grip, HP +60% or was it 100% ?, Shatter with Athis (?) spam mod -100 pellet spread shoots like a laser up to shatters maximum distance - every pellet hits the target. With a 16 pellet infinite this is a truck that hits the mark.
You can get this by certain (side) missions guaranteed, by office alarms and the jukebox after you have unlocked the lvl 6 pass. I don't know exactly how many of these mods with their own names exist, but I BELIEVE there are 7 of them, one for each type of weapon and a personal one.
And btw, spin is a very good weapon.With it you can easily interrupt opponents like accelerated hiss and flying throwers.
Especially the last boss Hartmann. Then he cannot darken the room by letting all the energy boxes jump out.
Edit: You can also get these mods by cleaning certain infested objects. The wagon and the mailbox are such candidates
Surge is all right as an alternative to Charge in open areas with lots of flying enemies. If you're not comfortable aiming with Pierce on the go, air-detonating Surge bombs (especially with a blast-radius mod) makes taking down flyers fairly safe and easy with very little accuracy required.
Gold-modded Grip is borderline broken against the large bosses and even without the gold mod, it's just a well-rounded source of fairly accurate, steady damage.
I like using Shatter with a Shield-heavy setup. If you prefer to play up close, it's good against enemy shields and quickly finishes anything that you've stunned with your shield's debris-blast.
Not much to say about Pierce. If you 'are' comfortable with your aim, it's a viable option against pretty much anything.
For general clearance of large, open areas, I think Charge is the easiest to use. For single-targets in tight spaces (where Charge is just as likely to hurt you as it is to hit your target), the gold-modded Grip is likely the best choice. The only form that I think outright sucks (even with the gold mod) is Spin since it's an in-between-y option that doesn't do anything particularly well and I find it hard to justify bringing along in a game where you can carry two weapons at a time.
ive been playing a few hours and havent got anywhere near enough stuff to upgrade anything
The crafting recipes for the other forms and their upgrades are unlocked when you have at least one of each required resource for that recipe in your inventory. By the time you're able to explore the Research and Containment sectors, most of the resources that you need to build and upgrade each weapon to level 2 should be available to you. Each of the level 3 upgrades requires 1 specific type of resource that you can only get from certain sidequest bosses or by nearly finishing the main storyline (I forget exactly which part of the final missions gives you the item).
The Surge is a little different - it won't be available to build or upgrade until you can start collecting resources in the Investigations sector which isn't unlocked until roughly the last quarter of the game.
The time it takes to get the resources can depend a bit on RNG but usually, I have 'almost' everything I need for the level 2 upgrades by simply killing what I run into while completing the main and side-missions. Unless you're actively avoiding combat and not opening resource crates, you shouldn't need to spend much time on dedicated farming for materials.