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Grip & Charge were the two guns I used....grip for Hartman, and charge for the adds he spawns throughout the fight.
Dodge left or right when he indicates that he's about to spew all the rounds you shoot into him back at you. Utilize the various forms of cover to avoid his "missiles".
All the enemies & bosses have "tells" that give away their intentions....learn them, and you'll have an easier time.
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I've grown to hate this phrase so much since my youth. I'm not saying you're a cry baby....but to me, anyone who uses this phrase does indeed *sound* like a cry baby. This phrase hasn't escaped my mouth since I was in my teens...and I'm now in my mid-40's.
You aren't supposed to be able to waltz in and wipe everything out in a matter of minutes. There has to be bottlenecks/difficulties at points, or there's no challenge....which usually translates to "no fun".
It's not "unfair". It's more along the lines of....it's taking *you* longer than you'd prefer to figure out the proper strategy....and you'd rather cave-in, resorting to "cheats" instead of figuring it out without the use of them.
Lights out and his melee attack trigger certain sounds and animations. Learn this and you are safe. Cheats are really not necessary.
The first time the energy boxes jump out is scripted. This always happens. All other attempts by him can be prevented.
I finished Hartmann in the fourth attempt without YT or cheats.
Now most importantly it isn't just hit the head, it is hit the head hard. So if you have launch ability upgraded a lot, throw any one object at his face specifically and if it hits, you will interrupt him. I don't know exactly how much is needed, I just know that I had launch pretty much maxed and anything hitting his head would interrupt him.
If you don't have launch up high enough or he doesn't get interrupted by any of your launches, then you are probably going to go with pierce and mods for damage while aiming, or headshot damage and make sure to shoot him in the face twice with that. It takes that much to interrupt him. Maybe only one shot but basically it takes a lot of damage to interrupt.
If you don't have that much damage, then your options are rush the batteries and hope he doesn't refill too much shield, or leave to level up and come back. (you might also respec your abilities to get enough launch strength.)
I used spin with 3 damage mods and full-power 3x launch, I used the ranger and I kept seizing hiss enemies for extra support. For personal mods I used two that sped up energy recovery, and one that gave me 10% health on launch hits.
First, I had major problems using the sniper weapon in the second phase, he kept turning the lights off. But simply using Spin with a class IV or V armor damage mod really drains his armor significantly. I stayed relatively close and used Spin and Launch ability altenately and he never turned off the lights again. Second phase was done in a minute.