Juno: New Origins

Juno: New Origins

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iYukon Aug 30, 2023 @ 8:47pm
Request: Vizzy - Get Prograde/Retrograde Pitch/Heading
While it's nice being able to lock heading to prograde/retrograde and target/anti-target it would be nice to be able to get the information of those headings for use in comparisons.

I'd like to be able to see if my pitch [nav pitch] is within X of progrades pitch so I can make adjustments automatically in Vizzy. Currently, the only way I have found to do this is to flip from lock to unlock heading... It's not a direct comparison though and causes the [thing] ?nav ball? to flash constantly due to the constant change in vector during the while statement.

Is there a way to get the prograde pitch and heading information through some math using Vizzy? I'm sure there is, but I'm not smart enough to figure that out. Anyone out there been able to do this?
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Showing 1-4 of 4 comments
mreed2 Aug 31, 2023 @ 9:04am 
Yes:

https://steamcommunity.com/sharedfiles/filedetails/?id=2944674093

Specifically you want the sections entitled "Generating 'Heading' Values" and "Generating 'Pitch' Values", although I strongly recommend reading the preceding sections so that you understand why these formulas work.
iYukon Aug 31, 2023 @ 10:24am 
Originally posted by mreed2:
Yes:

https://steamcommunity.com/sharedfiles/filedetails/?id=2944674093

Specifically you want the sections entitled "Generating 'Heading' Values" and "Generating 'Pitch' Values", although I strongly recommend reading the preceding sections so that you understand why these formulas work.


Oh you legend!

Thank you!
btw, projecting onto up (edit: 'scuse, position) rather than gravity saves you a *-1
Last edited by Blueberry Muffins!; Sep 11, 2023 @ 9:34pm
mreed2 Sep 11, 2023 @ 11:06pm 
Originally posted by Blueberry Muffins!:
btw, projecting onto up (edit: 'scuse, position) rather than gravity saves you a *-1
This is addressed in the section "Redefining axes for fun and profit." As the guide continues, eventually this change is made in the code. I see no point in re-doing dozens of screenshots to fix something that works perfectly well.
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