killer7

killer7

Wife Enjoyer Nov 17, 2018 @ 10:20pm
what the hell is the """"y button"""" on keyboard+mouse
I'm at the late section in angel where you have to use kaede's ability to progress and i s2g i've pressed every ♥♥♥♥♥♥♥ key to no effect. Why do all pc ports lack button promt conversions??? Makes early levels hell 100% of the time and can ruin the rest of the game if you're never taught how to play properly. A dumbass mistake.
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Showing 1-13 of 13 comments
Zeikar Nov 17, 2018 @ 10:27pm 
Originally posted by NISASean:
I’ll leave this here and I hope this helps!

Originally posted by YinYin:
Well, you can't just call up the tutorial at any point either unlike the binding config (where you can also change things to where it's more suitable for you).

Most things aren't that important though.

WASD and mouse buttons are intuitive.
Q is important for specials. Remember/rebind that one.
R reload is intuitive, but not required since you auto reload.
E for counter attacks is not available without upgrade and not technically required.
F for lock on is not really required with mouse input (much faster than stick).
TAB for next target as well.
H for healing and 1-6 for quick swap are actually new features the game never had before.

And I'm sure you can remember the essential space for battle mode. :)

Originally posted by jan-lieuwe:
I always use F11 to open up to config tool and have a peek at the keyboard configuration.
FourMore Nov 18, 2018 @ 1:34am 
Dude look at the options menu. So many incompetent players are on these forums
YinYin Nov 18, 2018 @ 3:33am 
Heya.

While sprinkling button prompts all over the game would be the modern thing to do and this game is severely lacking them even when you play with a controller, doing that would make this a remaster rather than a port as it would significantly change the visual experience beyond just a new format and faster frame rate.

Not to mention getting that right and not intrusive to the players that don't need it is a pretty tough job for a competent designer. The game was intentionally not redesigned.

I hope you can manage with the quote and config tool up there :)

edit: Oh and to answer the question directly: Y by default is the ever important Q key.
Last edited by YinYin; Nov 18, 2018 @ 3:51am
General Winter Nov 18, 2018 @ 9:47am 
Originally posted by FeriGoesToHollywood:
Dude look at the options menu. So many incompetent players are on these forums
to be fair you can't access that outside the main menu to my knowledge so having to flip there and back would be annoying

this is why i miss physical manuals for things like this, where you can easily refrence the controls on the side until it becomes 2nd nature; especially for a game like this with a very unique control scheme
General Winter Nov 18, 2018 @ 9:49am 
Originally posted by YinYin:
Heya.

While sprinkling button prompts all over the game would be the modern thing to do and this game is severely lacking them even when you play with a controller, doing that would make this a remaster rather than a port as it would significantly change the visual experience beyond just a new format and faster frame rate.

Not to mention getting that right and not intrusive to the players that don't need it is a pretty tough job for a competent designer. The game was intentionally not redesigned.

I hope you can manage with the quote and config tool up there :)

edit: Oh and to answer the question directly: Y by default is the ever important Q key.
i see what you mean but most newcomers have gotten used to certain things that they forget what older games were like

its a learning experience although story wise they don't tell you much either, i've just been piecing stuff together
Zeikar Nov 18, 2018 @ 9:49am 
Originally posted by General Winter:
Originally posted by FeriGoesToHollywood:
Dude look at the options menu. So many incompetent players are on these forums
to be fair you can't access that outside the main menu to my knowledge so having to flip there and back would be annoying

this is why i miss physical manuals for things like this, where you can easily refrence the controls on the side until it becomes 2nd nature; especially for a game like this with a very unique control scheme
you can access configuration tool any time during game with F11 key
Last edited by Zeikar; Nov 18, 2018 @ 9:49am
General Winter Nov 18, 2018 @ 9:50am 
Originally posted by Zeikar:
Originally posted by General Winter:
to be fair you can't access that outside the main menu to my knowledge so having to flip there and back would be annoying

this is why i miss physical manuals for things like this, where you can easily refrence the controls on the side until it becomes 2nd nature; especially for a game like this with a very unique control scheme
you can access configuration tool anytime during game with F11 key
i didn't know this (and the game doesn't say that), i will keep this in mind
Zeikar Nov 18, 2018 @ 9:56am 
Last edited by Zeikar; Nov 18, 2018 @ 9:57am
General Winter Nov 18, 2018 @ 10:12am 
Originally posted by Zeikar:
I kind of wish I can keep these on top of the first page:

https://steamcommunity.com/app/868520/discussions/0/3374780959390758485/

https://steamcommunity.com/app/868520/discussions/0/3374780959390776256/
another thing is the map, the game doesn't tell about a map, just read about it now and its binded to M(would've been obvious if i knew i even had that, was walking around blind for the whole first level)
YinYin Nov 18, 2018 @ 12:20pm 
Iwazaru does tell you about the map.
General Winter Nov 18, 2018 @ 12:28pm 
Originally posted by YinYin:
Iwazaru does tell you about the map.
i think he mentioned it and i assumed it was an item or something cause he doesn't even say the controller binding so when i was trying controller i gave up

then i started trying km&m again after controller wasn't working for crit hits and with that F11 thing i believe i resolved the majority of my controller issues

i lot of this could've been resolved in-game or with a digital manual which as far as im aware isn't a feature of steam games contrary to nintendo who despite no longer making print manuals has them digitally in all their games and sometimes they're resourceful

im pretty certain the GC release of this game also came with a manual and that the majority of people who got into the game refrenced sasid manual until they had a solid handle on the controls, i just wish i had the same experience learning the controls cause the controls tutorial tells you so little outside basic combat and moving on the rail system
YinYin Nov 18, 2018 @ 1:28pm 
I never referenced my GC manual.

But you're right. It has a lot of details for controls and mechanics.

Someone shared straight up on youtube: https://www.youtube.com/watch?v=gdYvoBXkaXc
General Winter Nov 18, 2018 @ 1:33pm 
Originally posted by YinYin:
I never referenced my GC manual.

But you're right. It has a lot of details for controls and mechanics.

Someone shared straight up on youtube: https://www.youtube.com/watch?v=gdYvoBXkaXc
interesting, i always did as a kid, it was both informative and full of artwork of any game i played reguardless of how simple or complex a game was if the game had one

zeikar somewhat made a manual, maybe i'd make one myself if i didn't ♥♥♥♥ with the key bindings from deafult, a guide that simple says press F11 would be nice for km&m users although it can also be used for controller
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Date Posted: Nov 17, 2018 @ 10:20pm
Posts: 13