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I do go for weak points early, even in Killer8 using knives. The guessing game is kinda fun. And not getting kill streaks would mean I don't get to max out blood without extra grinding. I want that happening as I run through each area only as often as I have to. No more weak point opportunity before maxing out blood (arm with it shot off or already 3 limbs missing) = dodge the explosion to retain the chain. (normal kill, down attack and counter break it > slower blood accumulation - I swap to those for fun once I'm maxed per level)
While double and triple tap are kind of annoying, I don't really care. Dan never gets that much serum and Kaede can use the upgrades either way. So why not fetch critical as well. I get it before the Sunset 1 vinculum gate.
Critical Mask targets do not only appear in Encounter 1. He also takes out Backsides and Giants in one shot. After Kaede he is my second investment in power and range, simply to not bother with Ayame too long (1 shot on normal!).
I never use invisibility unless I need to get past some lasers or maxed out blood and don't want to spend time on some room (rare).
Smile 1 is not near infinite blood by the way (hotel). And Smile 2 (school) is exactly as much as it takes to level 5 everyone.
Garcian is fun. I use him when I lose a persona.
2. I’m big on counter attacking and special attacks.
3. Kaede is my preferred Smith.
4. Early game is best spent killing Smilies as fast as possible, gaining as much blood as possible.
5. Mask and Con have always been my least favorite Smiths. Mask’s reload time makes him almost not worthwhile and Con is mostly only useful on Smilies that are really fast. I find his lack of accuracy a deterrent in early game.
6. I’ve never gone through Killer 8. I really hope this gets subs soon so I can buy it and play that.
Double Tap barely does any damage to your aim, at least it never did to me, and i'm Coyote main who already has an insane recoil.
Critical Points should always be a priority, even on killer8-- no, ESPECIALLY on killer8 due to possibility of dying in one hit. Plus, it's always better to get as much blood as possible and max out the blood machine as early as possible, so you won't bother later on in the level.
This is also why you SHOULD pump the blood into MASK, due to him being pretty much a death machine with higher levels of power and speed. Personally, in killer7 i usually just play as Coyote for the most part, because i do see the critical points and he's my favourite, but with him i also level up my second favourite, Mask, to use him when the blood machine breaks and you don't need to bother about blood anymore. Though, on killer8 he looses some usability due to the 8th killer becoming available, but he's still the most useful one at least in regards to AYAME, since he doesn't really need to shoot HER, just the GROUND near her (so you also really should pump some blood into Range as well, helps a lot).
And eh, using Garcian is kinda the name of the game, plus he isn't weak and he's accurate enough to hit criticals consistently (which is kinda a problem on killer8 if you can't remember the exact points on the body), and even then his firerate is godlike, so you can just constantly step back and shoot as much lead as possible, then repeat.
This is also why i personally main KAEDE in killer8, with Con backing up on certain Smiles like Giant Smiles, and of course Young Harman when the blood machine finally breaks.
I disagree with this entirely. If you can aim your shots well, it's always worth going for that critical points. You can knock a few limbs off them go for the final blow. More blood is great. Of course there's a cap on each level but the earlier you get that blood, the earlier you can utlise those upgrades.
By Killer8 you should already have a rough estimate of where critical points are anyway. You should be aiming for those because blood is a fantastic thing to have in that mode, especially if you can reach that critical lock-on skill for Kaede or Con.
And it only works for killer8.
It's basically a "Quick Start" and it gives you 100 Serum Ampules, which is enough to level up Kaede or Con to Level 4 for the sake of Critical Lock-On.
You can check it out more in Guides section.
I think the quick start code is well deserved for everyone who, at least, finished the game on Deadly, and especially for those who already finished killer8 (which i personally did back then on GC).
killer8 handicaps you way too much and this is the only bone it will throw at you... and even then, the game itself will never give you a cheat itself.
It's still hard as all hell on Bloodbath, with or without quick start, since a lot of thing can go wrong, including Critical Lock-On not working properly sometimes.
Without it, killer8 is just painful and sadistic, not "challenging-but-fun/interesting".
Killer8 is definitely not painful nor sadistic if you know what you're doing. You can breeze through it as easily as Deadly.
Didn't know that.