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As I said in OP, I recently expanded my Pharmacies. The patient flow is tied to chairs available (not how much staff is hired). This is because the staff will always fill needs anyway so having 30 Pharmacists in a Pharmacy at the same time is a huge money sink. I have no more room left to further expand my Pharmacies now (I don’t use mods). This was again playtested. I did not hire new staff, just upgraded the number of available chairs. I’m still making money, despite the complicated system. That’s why I said this needs a QoL update for a future patch.
21 chairs total across 2 pharmacies. I currently have employed around 10 Pharmacists for both shifts (totaling around 20 employees of my total employee count).
Hi, till now we have considered the Pharmacy's capability to dispatch customers as sufficient. Would you please send us a save to bugs@oxymoron.games so we can look at your hospital? Maybe it will help us to see it through your eyes.
Of course. Does the game have a Discord server? I don’t use mods if that helps. I have 2 Pharmacies in my hospital so that might be the issue.
No, e-mail is fine. Is that the correct address?
bugs@oxymoron.games
PS: I sent the email already to the address provided. I hope you can figure what is wrong through my eyes.
There are two straightforward solutions:
1) You could expand the zone of pharmacy in Management mode beyond the original room walls and bite some space from the Labs waiting room. That way the surplus patients can wait standing outside the pharmacy (no need for any construction changes) and no one decides to go home.
2) You could close the pharmacy on the second floor and at the same time expand the pharmacy on the ground level (both vacant space and the number of employees so it can handle the "Rush hour").
Once you get rid of the Pharmacy is too small warning there will be more patients/customers so I would advise you to take some optimization precautions. I have noticed that it is quite hard to hold the workplaces in pharmacies manned. Pharmacists often leave to take care of their needs and walk long distances. It is due to the fact that the employees will always prefer the bathrooms, vending machines, common rooms, etc. in their own department (standing on spot-zoned as part of the department). As the administrative department is spread throughout the entire hospital, the employees can choose exceptionally distant objects.
I hope those modest pieces of information will help you optimize your already impressive hospital and prevent the patiens/customers from leaving.
Thank you. I’ll be doing that for the next upload. I already have a sort of plan laid out to expand the hospital pharmacy beyond its current capacity. I hope it gets rid of the issue once done
I’ll try to playtest the upgraded Pharmacies today. Do the gift shop workers work the same way?