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Yes, that is true for objects so you can see how the item must be oriented and how much space it requires. It doesn't apply to doors. By definition, you know where to stand for doors and if objects will block the door. The game doesn't even care if you block the door with a water cooler.
The arrow on the door isn't fixed. It changes as you move the cursor, first pointing one direction, then pointing in the opposite direction. This would seem to indicate the arrow is there to indicate which way the door will open, but this isn't the case.