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Here is what I changed in my gameplay:
- Give every corridor a breakroom, toilet and janitor.
- Be VERY picky with your staff, they can kill your prestige. Only expand your hospital once you have the perfect match. If the staff is complaning look for the reason, if you can't find it or its just not logical FIRE them and look for a better suit.
I also have some more insurrance companies, some of them just give five more patients, once you reach the previous goal of X-5 patients. So that also pushes my income.
Just some thoughts and ideas that might help overcome that phase of boredom. But sure, if multiplier helps you climb the ladder faster, it is also a good choice. You sure could mod the rewards for the inurrances or even mod your own insurrance company to match your needs.
money is plentyful in Project Hospital, if you act as a manager and keep your daily saldo positive. For example it is perfectly possible to expand your hospital without ever having a daily negative balance or a loan. It takes a bit of time, but is much more rewarding because you have to think about what you do.
Just take your time and be sensible with hiring ( 1-star and 2-star staff should be the bulk of your workforce).
I agree, I'm almost making 30/40k every day with some days lower around 10k. I hire most of the time 2 or 3 stars as they are more efficiënt which in some cases is cheaper than 1 star employees.
There is incredible money to be made from accomplishing goals.
It's easy to tweak the tweakable files, but for money all I do are gift shops and autopsy, IIRC, they don't seem worth it without a bit more revenue.
To the OP: I am sure there is a file within the game that gives you the starting amount of $. Edit that file and make it 100000000000000000000000000000000000000000.00. Will that be enough for you?
It is easier to increase the difficulty than it is to decrease it. For example, I only build things as long as there is a positive saldo at the end of the day (which makes for a slow start), taking loans is strictly forbidden, I choose the insurance companies with the lower payout if possible, I build 'unneccessary' stuff like locker rooms/empty offices for administration/storage rooms/etc,
But if someone wants an easier approach to Project Hospital - go ahead! It is nothing that we should frown upon. PH is one of the games that has no need to 'be beaten'. :)
When you start your hospital,create a training room as well.Create a couple of doc at the start like 1 or 2 to actualy work and 1 in reserve to train it.Fast forward and complet insurance objective to get more money.ONLY build what you need to complet objectif until your hospital can handle 75+ patients.As you get more patients create more doc and alway keep 1 or 2 in reserve to train them and do a rotation.The first 2 skills at the top are the most important for your doctor at urgency at the start.The one at the left speed up everything your doctor do on patient and diagnostic skill is how easy your doctor will find what going on with the patients.Do all this slowly and train your doctor as you growth.Other stuff worth training as well when you still start opening departement.I alway select the pig food trait as the negative one because when you train your staff they eventualy loose it during the process.
Thing to not do if you go full ai is to open all dept at once or get ambulance before you are ready to open a dept with surgery.Ambulance will bring patients that need surgery even if you do not have a surgery team which in return will make you loose a lot of money.
1.Open urgency and train your staff based on number of patients you got
2.Build up what you need in term of radiologie and lab and train lab people as well.Leave room for expantion around these dept.
3.Open your first dept i recommand orth.Its the most easy to handle at the start.Train your doctor and once done train more of them for your surgery team.You should be able to have all theses doc even if you dont use them yet.You can park them where they going to work until the team is full and your ready to start surgery.Get the nurse you need to run surgery and diagnostic doctor as well for treatment inside your dep.Start with a low number and increase it as you get more patients.Do a rotation and train them all.
4.You can buy ambulance and turn them off in order to complet some insurrance objectif.
5.Pill cash for a big expantion and when you are done build an urgency trauma for ambulance start training them.Build your intensive care as well.You don't need a lot of doc there.1 at night 2 at the day and train them too with the nurse.
After that point you should complet all the firsts 4 insurance compagny and ready to unlock your second 130% insurance compagny(i don't recall the name).You should have around 95 to 110 patients a day,a smooth running hospital completly on auto with some rare case were the game send you some patients with only 1 or 2 symptom that take age to diag them.You should do around 20k with a full training room of people training(prefab one)once you done training them all and ready to open a new dept you should make around 50k a days without training anyone on pick day and 20k on bad events day.You should have around 15 to 23 patients per day inside your ortho dept bed.From there keep expending the same way.
D3st
You hit a point in game where you get insurance bonuses in the hundreds of thousands of dollars.
Even without bonuses, my hospital makes at least 20k per day, usually much more daily.
My biggest issue is that I want as few deaths as possible, and that, my friend, is the final boss of this game.