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But although you are right with how 'real' hospital labs work - we have to keep in mind the bounds of the game. If you add more details to the laboratory part, you have to add more details to other parts of the game as well or the laboratory part is overrepresented. Sure, the lab procedures are simplified, but so are many illnesses and treatments. A blunt trauma to the head is only a collection for many different injuries. So the 'Lab Analyzer' is a placeholder for all special procedures as well.
The central lab of a hospital could be part of a "General service department" (or a Commos department ^^). But I would really keep the STAT labs for each department. They have their use, they aren't unrealistic (= hospitals over here have 'general labs' and 'special labs' for every depatment) and they give the player possibilities to create something to their liking.
As of now, you can do the 'one big lab for the whole hospital' by combining all the different labs. Here are two examples:
https://steamuserimages-a.akamaihd.net/ugc/952978680613570284/A2028419E1FA1B47BDBF2CC933EC0C2EFA7306C9/
https://steamuserimages-a.akamaihd.net/ugc/952978680613569054/E1D37F1E70C10BFA4AC76A2A46803564B3750538/
"I'm not surprised the laboratory was a bit overlooked as a department, we are actually frequently overlooked in reality as well" <-- Hey, don't go down that road. ;) Most essential and vital parts of a working machine get overlooked in favour of the shiny front office. ^^
I would buy the crap out of a laboratory/General hospital department DLC..I might even buy my friends copies