Project Hospital

Project Hospital

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Staff and budget
Why are staff over priced and useless. The hiring agency needs to be lowered money wise or scrap the money fee as i found you always get Alcoholic staff 70-80% of the time and spend almost 10-20k trying to get decent staff. Also you can't budget you hospital staff as they cost too much compared to income and way the game shoves patients at you and needed so many departments so quickly. You can't progress slowly at all and develop the hospital as needed. This game sucks in that aspect as you rushing all time to build and hire staff.
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Showing 1-15 of 18 comments
Menno Aug 4, 2022 @ 2:44pm 
What I always do when hiring new staff is create my own doctor/nurse/tech ect. You can choose your own perks (2 positives, 1 negative). It costs maybe 10k each, but I find this worth it, because of the reasons you listed. For doctors I always pick loyality and spartan as positive perks and hard worker as negative (as do all my employees). This way a specialist cost me around 400 dollars. For nurses and techs I always go with sparten and early bird or night owl (depending on if they work the day or night shift). Receptionist get early bird or night owl and pleasant, although I would chance early bird and night owl to spartan. Janitors get early bird/ night owl and chemist.

I agree that in the beginning you kinda need to "rush" to get departments in, but in reality you probably only need an emergency clinic, labs and and x-ray room (if I'm correct). When you open (for example) orthopedic, then you probably would need an CT and MRI. I usually refrain from opening additional departments and stick to the emergency clinic, labs and x-ray room and try to complete as many insurance objectives as possible. Then I start building my orthopedic department and add hospitalization for my ED (trauma and observation) and ortho. This will take me a while to set up if I save money or I just take a big loan. Either way, when you are at a stable income before adding more departments, then you are probably fine.
dragoon2008 Aug 4, 2022 @ 4:38pm 
Ty for the info. I will try that out and see if that works. I found a really good cheat for cash and it involves no exploits. Just load 96 x 96 large hospital and delete it all, no free build needed and got the have so much in bank achievement. no free build and you get nearly 900k in bank. Still think staff and insurance major let down of game, as it really great in all other areas. I found you a few other xray labs as well.
Last edited by dragoon2008; Aug 4, 2022 @ 4:43pm
Kuattro Aug 5, 2022 @ 12:42am 
Originally posted by dragoon2008:
the game shoves patients at you and needed so many departments so quickly. You can't progress slowly at all and develop the hospital as needed. This game sucks in that aspect as you rushing all time to build and hire staff.

I don't know how you are playing, but the game will never generate a patient that can't be treated by your hospital. Unless via bug of course.

There's no need to rush, you build what you want, when you want, and the game will wait until a department is opened to send patients from that department, and for hospitalization to be active to send patients that have to be hospitalized.
dragoon2008 Aug 5, 2022 @ 2:29am 
Had load that needed different x ray departments and then had one i could send home as i had to build a hospitalisation at emergency and she not a happy camper. think game bugged out
Kuattro Aug 5, 2022 @ 3:28am 
Right, there are some patients in emergency department that will need an x-ray to differentiate their diagnosis (arm-hand contusion, leg-foot contusion, and probably golfer's elbow; add to that bronchitis and scholiosis, although those two are normaly diagnosed without x-ray), but in the early game, and with only emergency opened up, one single x-ray machine, which is not really that expensive, and one radiologist, should suffice (and you don't even need them really, you can treat a patient for all possible diagnoses when you've reduced it to two or three, and the patient will be counted as correctly treated).

Also, some labs, for tonsilitis and things like that (although, again, you can "cheat" a bit in the early game by treating all diagnoses). But again, keep it small and simple, you don't need massive labs for 30 daily patients.

Once you've done that, you should be able to complete some simple insurance objectives (treat x patients daily and things like that) which will give you money to start planning your next expansions.

As for a patient needing hospitalization, yes, either a bug, a mod if you are using any, or you enabled it by mistake and the game started sending you patients that required it.
Menno Aug 5, 2022 @ 4:46am 
Originally posted by dragoon2008:
Ty for the info. I will try that out and see if that works. I found a really good cheat for cash and it involves no exploits. Just load 96 x 96 large hospital and delete it all, no free build needed and got the have so much in bank achievement. no free build and you get nearly 900k in bank. Still think staff and insurance major let down of game, as it really great in all other areas. I found you a few other xray labs as well.
Aside from this trick, you can also cheat money by editing your save game. Just save your game, but make sure that you do not save to the cloud, so remove that tick when saving. Then go to C:\Users\"your username"\AppData\LocalLow\Oxymoron Games\Project Hospital\maps. Find your save game and make an backup incase you mess up. Open your save game using winrar or any other similar program and open "yoursavegame".xml (I recommend using notepad++). Find "m_budget". (this takes a few seconds and it will look like it crashes). It should be around line 1954631. Underneath you see m_currentBalance. This is the amount of money you currently have. You can change this value to whatever you want. Directly below you see m_loan. This is the amount of money you loan. You can change this to 0 to get rid of any debt you have. Save the file and you're done.
dragoon2008 Aug 5, 2022 @ 4:49am 
Tried doing that save file trick. did not work for me. So i used the exploit of selling a pre-built hospital and having alot of fund.
Menno Aug 5, 2022 @ 6:23am 
Did you uncheck "Cloud Save" when saving your game? Also, what was the value you entered? Did you edit the right file? You should not edit the saveinfo.xml
dragoon2008 Aug 5, 2022 @ 10:32pm 
Yep. only 999999. It showed up on screen but in game it was still old number
Menno Aug 6, 2022 @ 4:37am 
Strange. This should only happen when you saved to the cloud. Could also be the amount of money you put in. Maybe try 700k or something like that.
dragoon2008 Aug 6, 2022 @ 6:25am 
I will try again once i start a new game. As i trying to complete 3 other games at min. 1 i have over 484.4 hours in it.
Sarsgamer Aug 8, 2022 @ 11:15pm 
I agree with the hiring process. As someone else said, once I have the money I just "build" my own staff. It's just not feasible in early stages of the game.

When "building" my own staff when I need a staff specialized... say I need to hire another nurse or doctor for surgery. I'll switch an existing "basic" staff specialty to surgery and train them a bit and "build" a basic nurse/ doctor to replace them to perform basic functions.

I also like to start with clinics only, in all departments, then later add hospitalization. You don't need a lot of money and or staff to do clinics only and it helps (and makes it easier) to unlock insurances and the rewards and save up money.

However, once you open any hospitalization you can get patients needing hospitalization for a department you might not have opened hospitalization yet if you have a clinic for them. So kind of need to build up the hospitalization departments quick and influx demand of radiology and labs.
dragoon2008 Aug 9, 2022 @ 8:14am 
I found labs and rad can also be a a pain as you need to keep adding to them quite a lot. Giving game a break at min as focusing on 3 other games that i need to finsh.
Menno Aug 9, 2022 @ 12:04pm 
Originally posted by dragoon2008:
I found labs and rad can also be a a pain as you need to keep adding to them quite a lot. Giving game a break at min as focusing on 3 other games that i need to finsh.

I usually make dedicated labs and rads for clinical and hospitalizated patients. Also helps alot. However, this does mean double rooms and double costs. I currently have all departments (exept the DLC departments, currently saving up) open and running smoothly. It's very rare for a patient to die. Currently I'm making around 60k - 80k profit daily. On a good day however, I make 150k - 200k. Could be way higher if I didn't do the things I do, but it's enough profit for me. Currently over 600 people employed.
Sarsgamer Aug 9, 2022 @ 4:20pm 
Originally posted by Menno:
Originally posted by dragoon2008:
I found labs and rad can also be a a pain as you need to keep adding to them quite a lot. Giving game a break at min as focusing on 3 other games that i need to finsh.

I usually make dedicated labs and rads for clinical and hospitalizated patients. Also helps alot. However, this does mean double rooms and double costs. I currently have all departments (exept the DLC departments, currently saving up) open and running smoothly. It's very rare for a patient to die. Currently I'm making around 60k - 80k profit daily. On a good day however, I make 150k - 200k. Could be way higher if I didn't do the things I do, but it's enough profit for me. Currently over 600 people employed.


I don't find it doubles the radiology/labs rooms really. You'd need more anyway. Once I add clinic ones I don't really need to add more. Need to monitor and add hospitalization ones though. It is difficult at the beginning though as you start adding hospitalization your radiology and labs get overwhelmed quickly and they aren't cheap to build.
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Date Posted: Aug 4, 2022 @ 3:53am
Posts: 18