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maybe it's an issue with the zoning of the bathroom. Is it set to 'staff only'? Since the pharmacist chooses a bathroom in another department (the one in the ED doctor's office) I suspect the bathroom right next to him/her is zoned as patient accessible. Staff members alway choose a staff bathroom over patient bathrooms. And bathrooms of their own department always have priority. To counter this, I've zoned every single bathroom in my hospital as an 'admin department' bathroom ... that way the staff members use the nearest available bathroom.
Actually, these office bathrooms weren't zoned as bathrooms all. For zoning purposes, they were part of the doctor's office and the pharmacy.
Oddly enough, doctors have no problem using these bathrooms. Even when there are proper bathrooms zoned in their department fairly close, they will always use the bathroom in their offices.
This problem seems to affect only technologists, which seem to have a different priority/decision making code when it comes to deciding which bathroom to use.
I've decided to take on your tip to have all bathrooms (and by extension, all common rooms) zoned within the admin department.
On a new map, this even more ludicrous situation happened:
https://imgur.com/a/uYtqBO3
(1) My radiologist completely ignored the bathroom in his office,
(2) proceeded to walk past two all-access/patient bathrooms from the admin department,
(3) and did a convoluted turn to use the bathroom inside a doctor's office (which wasn't zoned as a bathroom at all).
Here's some info that might help shed light:
I appreciate you taking the time to share your experience. It would be great if we could get a dev to look at this too.
Cheers!
I did a little bit of testing myself.
https://steamcommunity.com/sharedfiles/filedetails/?id=2449368153 I've added two bathroom-zones (admin department, 'red' ... staff only) into the radiology department. The technicians used them as intended: they chose the nearest unoccupied one. If you zone them 'green' (patient access) your technicians will avoid them if possible ... even if the nearest 'staff bathrooms' is on the other side of the hospital.
Oh, I've tweaked the bathrooms a while ago. It bugged me that I couldn't do 2x2 rooms and the the emergency department insisted on having their own departmental bathrooms! :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2417005385
I had similar results. Zoning the bathroom as you instructed solved the problem.
Still, I remain curious as to why non-zoned bathrooms inside doctor's offices take priority over zoned patient bathrooms in your own department. Or what's special about doctor's office zones that register toilets, whereas x-ray rooms and pharmacies don't. I'll scour the .xml files later and edit this post if I find the answer.
On another note, since you mentioned bathrooms. Do you let people take the -5 penalty "couldn't dry hands" with 2x2 bathrooms, since there's no space for a hand drier?
To be honest, when I read the description for the new Sanitary Equipment (Infectious Diseases DLC) and looked at the visual, I was kinda hoping that it would function as both a sink and a hand dryer. Unfortunately, however, it functions just as a normal sink. That would have been a great help to 2x2 bathrooms.
Thank you for your help!
'Equipment inside the same zone' (f.e. doctor's office)
>>>
'Equipment inside appropriate zone + own department + staff only' (f.e. toilet in 'bathroom' of the radiology department that is 'staff only')
>>>
'Equipment inside appropriate zone + own appartment + all access' (f.e. toilet in 'bathroom' of the radiology department that is accessible to patients)
>>>
'Equipment inside own department' (f.e. toilet in 'cleaning closet' of the radiology department)
> 'Equipment anywhere in the hospital' (f.e. toilet in the admin department)
Edit: Yes - I'll take the -5 hit. But I think it should be possible to add the hand dryer in the same field as the the wash basin.
You could try it by adding a few lines to the DLCObjects.xml of the Infectious Diseases DLC:
<Animation>wash_dry_hands</Animation>
</UseAnimations> <Tags> <Tag>lab_sink</Tag> <Tag>sink_ward</Tag> <Tag>clean_hands</Tag> <Tag>washing</Tag> <Tag>ui_equipment</Tag> <Tag>ui_sink_def</Tag> <Tag>ui_clean_hands</Tag> <Tag>ui_isolation_ward</Tag> <Tag>dryer</Tag>
<Tag>ui_handdryer</Tag> </Tags> <SoundEventUseStartRef>SFX_ENV_SINK_METAL</SoundEventUseStartRef> <Durability>20</Durability> <Cost>599</Cost> </GameDBObject>
It's been going on for a while I've noticed so the pathing in this game seems very strange.