Project Hospital

Project Hospital

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Endicott Jan 7, 2021 @ 11:10pm
Waiting Rooms on Different Floors
So, after trial and error I figured out that if you have an outpatient clinic that spans more than one floor, you *must* have two waiting rooms, one on each floor, for patients to go upstairs and see the second doctor. Without one, they crowd up in a queue to see the downstairs doctor only.

To me, this makes no sense. I designed an Internal Medicine Clinic almost exactly like my real doctor's office. In that case, they have a waiting room on the first floor, by the entrance, and when its your turn you just take the elevator to go see your doctor if he works upstairs.
They don't have a 2nd floor waiting room because you don't really need one.

Maybe this is just a limitation of the game program in how patients are routed to doctors? I noticed the same thing with radiology, that people going to the second X-ray room upstairs had to have their own waiting room.
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Showing 1-2 of 2 comments
Mash💀 Jul 2, 2022 @ 1:33pm 
Sorry for the necro but there isn't a lot of help online for this game and this is at the top of the google results for the thing I was searching. This is more directed towards anyone else who lands here, hopefully this will help:

Point is, I've learned that if you dedicate a small area in your corridors to have some chairs, you can mark those areas as a waiting room which will take some of the stress off reception and doctors. Sometimes the patient doesn't actually need the waiting area, they just need a place to sit down for a split second until the game tells them which doctor to see.

3-4 chairs and a queue machine & TV inside a 3x4 area will give the patients what they want while keeping things moving smoothly, and then you can line your corridors with them if you want
Sarsgamer Jul 4, 2022 @ 7:13pm 
Originally posted by | PISTØN |:
Sorry for the necro but there isn't a lot of help online for this game and this is at the top of the google results for the thing I was searching. This is more directed towards anyone else who lands here, hopefully this will help:

Point is, I've learned that if you dedicate a small area in your corridors to have some chairs, you can mark those areas as a waiting room which will take some of the stress off reception and doctors. Sometimes the patient doesn't actually need the waiting area, they just need a place to sit down for a split second until the game tells them which doctor to see.

3-4 chairs and a queue machine & TV inside a 3x4 area will give the patients what they want while keeping things moving smoothly, and then you can line your corridors with them if you want

I wouldn't recommend this.

Say you have 1 doctors office and 1 waiting room than another doctors office and waiting room (same department). Patient(s) go to one waiting room and wait. Doctors may go through the queue faster in (A), but the other patients are still in waiting room (B) - they won't transfer to waiting room (A). Whereas if one waiting room for all offices they are in queue for all doctors.

For medical labs and radiology I specify clinic or hospitalization patients. Hospitalized don't use or need waiting rooms. My clinic labs and radiology are in set areas, but the hospitalized ones can be placed where the demand is.
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Date Posted: Jan 7, 2021 @ 11:10pm
Posts: 2