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If all your doctors are idle it's just that they don't have anything to do. In my game I have 8 doctors in emergency and thet are not all idle at the same time unless there's no patients anymore.
Sometimes you can see a patient who is waiting and a free doctor at the same time. Usually it's because the patient has done a test or a radio and is waiting for the doctor he saw the first time.
If too many of your doctors are wandering across the hospital It's probably you don't have enough toilets or water dispensers in the department. When a doctor wants to fullfill a need, he will go for the nearest item he can find and reserve it. Once it's reserved, he will go there and do what he has to do. If you don't have enough of this item in the departement, when your doctor want to use it, he will see that the nearest item is reserved already and will check for the next one. If the next one is in an other department he will go for it.
Hope that can help you ;)
As zmoi6 pointed out, when filling needs, staff will reserve the item closest to them in a straight line (ignoring walls, doors, and objects). The item will stay reserved and will be unusable for all other staff until the interaction is complete.
This means that you should be mindful of the placement of your items with respect to workstations. For example: you place a water dispenser outside in a corridor outside a doctor's office, 5 tiles away from his chair. If there is a closer water dispenser, (e.g. 4 tiles away), the doctor will reserve that first, even if the actual walking distance is like 30 tiles (because there's a wall between the doctor's station and the 4-tile water dispenser, and they are accessed by different corridors).
I and many others have solved this problem by adding bathrooms (they don't need to be zoned as bathrooms and can stay as a part of the doctor's office) and water dispensers inside each office. When placing the toilet and the water dispenser, make sure you minimize the distance between them and the doctor's chair, otherwise your doctor might end up using the dispenser/toilet in his neighbor's office.
Doctors, in particular, will take breaks only when the workload is done. If they don't have the Hard Worker perk, they will spend a considerable time in the common room if there are no patients. It's easy to check this behavior with the night clinic. If a doctor is idling at the common room, there seems to be a minor delay between a patient checking in at the waiting room and the doctor getting paged and walking back to the office. This seems to be a standard game behavior, though, and this delay is not long enough to cause your patient to get the Long Wait modifier.
Of course, you have to plan how far your staff will end up walking. That's why it's helpful to have common rooms accessible to everyone within a few tiles. Planning routes for walking time is one of the biggest elements of hospital building in this game, imho.