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Orthopaedics needs HDU indeed for all facial traumas, and more than you can expect !
The number if patient adressed to a precise departement changes almost every day, so a derpartement may be full the first day and almost empty the next one, I haven't noticed a specific departement always needing more beds than an other...
For HDU I think Cardiology needs more HDU than regular beds, Oncology far more regular than HDU but the most important, to me, is to be able to adapt !
It is quite easy to convert a regular room to an HDU one, and an HDU to regular, you just have to add or remove some stuff... I personnaly have a kind of closet full of stuff that allow me to convert fastly a room if needed !
But how do you have an Oncology department? I don't have that in my game.
my wards are designed as 'integrated wards' with everything thats needed.
They contain:
- doctors ready room (2x workplaces) and room for chief of the ward (1x workplace)
- room for the head of department
- common room + staff toilet/shower/changing room
- nursing station (2x workplaces for ward nurses + 3x workplaces for porter nurses), ward pharmacy, storage room
- 2x diagnostic rooms
- multifuctional diagnostic room (1x sonography + 1x cardiology units)
- patient common room/lounge
- patien/visitors toilet
- 10x normal beds in single rooms with en-suite bath
- 10x HDU beds in single rooms with en-suite bath
The surgical team (1x surgeon, 1x assistant, 2x surgery nurses) has its own room(s) in the central surgery department. All anaesthetic services are provide by the specialists from the ICU (one exclusive anaesthesist per operating theatre).https://steamcommunity.com/sharedfiles/filedetails/?id=2078968329
https://steamcommunity.com/sharedfiles/filedetails/?id=2078968488
Thanks also for all the other responses! I usually play on a 64 x 64 map as well Endless, as there is much less lag than there is with the big map.
Only department I have at this time (other than ICU)
Edit: I'm currently downsizing, and going back to 16 for each. How long that will last is a mystery!