Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fixes
- Fixed active department applied to all objects on the active floor during undo, breaking workspace assignment (included in hotfix from 25th April)
- Hotfixed an error in logistics UI caused by characters with workspaces but no home room
- Fixed janitors still reserving workspaces after their room gets deleted
- Fixed resetting workspace after discarding undo
- Fixed duplicate cardiology skill in skill selector
- Fixed radiologists sometimes escaping their patients (added patient check to radiologist during lunch time)
- Fixed LOC_ID errors in names of objects from Doctor Mode when Doctor Mode isn't installed
- Fixed wrong icon shown in hiring card for gift shop vendor
- Fixed blocked hiring of second gift shop vendor
- Unlocked new deparmtents in challenge levels
- Fixed pharmacy desk graphics
- Fixed a typo in Essential thrombocythemia LOC
- Fixed don't cross barrier set to blocking
- Changed EMG in study room prefab to PC
- [CAMERA ROTATION] Fixed go to button in popups not correctly centering rotated camera on patientsg rotated camera on patients
Direct link to the announcement: https://steamcommunity.com/games/868360/announcements/detail/2189255823674745439
- Fixed rooms detached from departments (this was caused by one of the bugs fixed in patch 25, in affected games the issue will be now fixed on load)
Hi everybody, let us take this opportunity to thank all the new players that joined us this weekend, we're amazed by the interest in both Project Hospital and the newly released Hospital Services DLC! Here's one more patch fixing recently discovered issues, thanks again to everybody who took their time to send us a bug report!
Changes
- Enabled shortest path distance for selecting employees to tend to collapsed patients
- Enabled undo for 'add perimeter walls' button
- Enabled undo for moving rooms
- Implemented automatic panel UI scale rules for resolutions around 1680 x 1050 to fix overlapping icons
Fixes
- Fixed a recently introduced performance issue related to memory allocations (causing frequent microstuttering)
- Fixed pharmacy and gift shop sometimes stuck reserved by a patient who has left
- Fixed training stuck if employee's trained skill gets removed by the player (possibly by assigning the employee to a different department)
- Fixed training script stuck with multiple projectors
- Fixed training - projector activity without a projector
- Fixed stuck training scripts still reserving chairs
- Fixed staff at pathology not filling needs because of patients with critical symptoms
- Hotfixed bucket carts stuck reserved after janitors pick another cart (probably after deleting their room)
- Hotfixed broken attachments on broken composite objects
- Fixed generation technologist without specialization in character editor
- Fixed compression wraps not starting for hospitalized patients at specialized departments
- Fixed ice wrap not allowed at internal medicine department
- Fixed peritoneal fluid analysis sampling not allowed at ICU
- Fixed incorrect cafeteria minimum size detection
- Fixed wrong observation and regular ward decal name
- Fixed diagnoses percentage showing different values in diagnosis table
- Fixed text overlap in department statistics panel
- Fixed a typo in cz, 'parto' instead of 'patro'
- [CAMERA ROTATION] Fixed ambulance parking not correctly highlighted when placing foundations with rotated camera
- [CAMERA ROTATION] Fixed undo misplacing objects when undoing a delete action with rotated camera
Fixes:
- Fixed bulding a new floor after an undo-able action breaking rooms
- Fixed cleaning carts sometimes stuck not reserved but not deletable
- [Hospital Services] Fixed a couple of cases of characters or chairs stuck after training
- [Hospital Services] Fixed pharmacy or gift shop getting stuck after a few ingame days
- [Hospital Services] Fixed gift shop stuck if there isn't enough shelves
- [Hospital Services] Fixed only one gift shop vendor serving customers
Fixes
- Migrated Unity to 2018.2.21 to work around the Citrix issues (2018.4 tested previously caused other issues)
- Fixed a hidden error when resetting a player-assigned doctor
- Fixed patients with critical symptoms at the clinic sometimes not correctly treated
- Fixed controlled patients stuck at radiologists when player plans treatments there
- Fixed player-assigned doctors reset for patients with no examinations planned in waiting rooms
- Fixed patients sometimes going for lab results and starting a radiology examination at the same time
- Fixed prefab save panel showing sorting buttons and sorting by date by default instead of by name
- Hotfixed characters sitting on deleted chairs, possibly side effect of the duplicated ghostly objects in departments related to the undo system
- Enabled lab specialists working on samples in their room even if the patient doesn't match their roles anymore, like after being released from observation
- Fixed selecting prefab rooms and categories not cancelling current action like area move
Included in hotfix from 05.06.2020 (1.2.20271)
- Hotfixed new doors in build too early, implemented automatic replacement
- Fixed send home popup showing when releasing treated hospitalized patient
- Fixed code blue causing patients to be never considered treated
- Fixed objects remain in department after deleting via undo
- Fixed code blue causing patients to be not allows to be sent home
Direct link to the announcement:
https://steamcommunity.com/games/868360/announcements/detail/2370530145668463479
We're happy to confirm that Department of Infectious Diseases, the second expansion for Project Hospital is on its way to infect your game!
The DLC will come with 65 diagnoses from exotic diseases to world-wide pandemics, it will also bring new events, outbreaks and equipment to handle them: transfer your patients to an isolation ward, control in which areas of the hospital your staff will need to wear masks and transport infectious patients on special stretchers.
We aim to release Department of Infectious Diseases in August for 5.99 USD/EUR/your regional equivalent and we hope you'll enjoy all the new content!
Find out more:https://store.steampowered.com/app/1368210/Project_Hospital__Department_of_Infectious_Diseases/
A new update with more fixes and improvements!
Hi everybody, a new patch is out with mostly smaller improvements and fixes, but there's one change we should give you more details about - a system for handling incompatible mods we introduce with this version.
We've noticed that there are a few mods that are still widely installed, but haven't been updated in a very long time and are causing problems, typically untreatable patients at Internal Medicine. We can now mark these as incompatible not only on the workshop, but also directly in game, so they won't get loaded and you'll see a warning in main menu. This shouldn't be causing any problems with loading saved games, also there should be alternatives for most of the affected mods already available on the workshop.
If you're an author of one of the mods, please get in touch, we'll be happy to give you all the info about
what needs to be updated, so we can re-enable the mod.
Moreover, the list is accessible in the Twakables.xml file, so if you really love one of these mods and don't mind the side effects, it's possible to re-activate it there (TWEAKABLE_INCOMPATIBLE_WORKSHOP_MODS).
Changes
- Rolled back Unity version for Mac and Linux back to 2018.2.7f1 to hopefully fix a regression with text rendered in bold for certain languages, Windows version needs to stay on 2018.2.17f1 because of Citrix, but we'll also try to put a build with the previous version on a new branch (bold-text-fix).
- Implemented mod compatibility system
- Implemented re-roll of available doctors to ensure getting some interns for hire after getting the 'great interns' reward
- Implemented sending patients to hospitalization from waiting rooms
- Implemented prioritized selection of technologists in the same room if a patient has just finished an examination at radiology
- Blocked building foundations over parking road, allowed only certain surface types, fixed visualization not colored red
- Added ingame 10 min delay to lab procedures before they can be selected by technologists so equipment cabinets with samples can't get reserved by technologists between multiple samplings of one patient
- Increased maximum manual UI scale for 4k resolution by ~25%
- Allowed diagnosed patients to choose a new doctor when waiting (not always returning to the doctor who diagnosed them)
- Disabled counting of planned only rooms in department workload statistics and daily workload statistics
- Implemented opening of matching departments surgery table for ICU patients
Fixes
- [Hospital Services] Fixed waiting time still counting when buying medicine
- Fixed technologist easily stolen by another patient if their patient has more examinations scheduled that the can perform
- Fixed doors not placeable if a wall is right next to a locked area, for example next to the road
- Fixed receptionists performing triage only showing 'reserved' as status in their card
- Fixed patient waiting on a tile and department is switched, he does not find a chair on the next department
- Fixed patients from failed events sometimes deleted over midnight prematurely
- Fixed sliders needed to be clicked too far right to get the maximum value
- Fixed possible triggering of both needs scripts and getting called on the same frame
- Fixed distances between two points on the same floor but in disconnected areas not correctly counted in pathfinding
- Fixed doctors that are going to interview lying patients going to a random spot in the room unnecessarily
- Fixed wrong sound for deleting doors (and undo not allowed)
- Fixed ambulance parking allowed on above the ground floors
- Fixed switching main building categories not cancelling prefab move action
- Fixed patients that are both waiting for transport to a procedure and a collapse causing reservation text to flicker in their doctors card
- Fixed patients at trauma centers too eager to get covered
- Fixed characters walking through tables when there's no path clear of objects by setting higher path cost to blocking center objects than blocking wall-attached wall objects like eye test
- Fixed validation icon in management not showing for internal medicine
- Fixed patients with critcal symptoms not switched to other department when treatments cant be prescribed at their current one
- Fixed missing wc door in Challenge 2 level
- Fixed patients not transferred to their beds when returning for procedure back to their room, fixed patient not getting covered after some procedures
- Fixed patients threatening to leave even when already at the pharmacy
- Fixed wrong distance reported when selecting closest objects and the distances have already been pre-calculated
- Fixed an event being unlocked after previous resave (challenge 3)
- Disabled other actions for patients waiting to deliver a sample or get lab results and have no exm or trt planned
- Implemented automatic switch to next state for lab procedures that never got delivered to labs
- Hotfixed hidden but contracted insurance companies
- Disabled send home button for characters already on their way out
- Fixed interview after lunch teleporting doctors because of accessing use component with other object still reserved
- Fixed switching janitor's workspaces interrupting them during needs and free time without actually cancelling the script
- Fixed surgery table always showing surgery for the diagnosis even if the patient is waiting for another surgery of a symptom
- Hotfixed objects reserved by employees at home (also for janitors, was already in place for other professions)
- Fixed undo not correctly working for all prefab rooms
Fixes
- Fixed patients sometimes stuck waiting for radiologists
- Fixed blurry logo of Department of Infectious Deseases with a link to Steam page in main menu
Hi all, while the release of the Department of Infectious Diseases DLC went surprisingly smoothly, we still found and fixed a few minor issues plus a few more reported on Steam and on the official forum.
Here are the release notes:
- [DID] The new chartboard object can now be used by doctors when doing differential diagnosis
- [DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc.
- [DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis
- [DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards)
- Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems
- Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards)
- Improved epidemic outbreak En text
- Exhaustion (symptom) doesn't force patients to go to HDU anymore
- Fixed patient's bed clipping through exam tables when lying there
- Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable
- Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior
- Fixed problem with game load when an already deleted character is still in history (list of portraits in character card)
- Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment
- Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card
- Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode
- Fixed green send home icon sometimes still shown for collapsing patients
- Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely)
- Fixed events unlocked in some sandbox levels
- Fixed a few En texts in Cz translation (regression in patch 30)
- Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese
- (Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one
https://steamcommunity.com/games/868360/announcements/detail/2843415083680712037
We are delighted to announce that Traumatology Department DLC, the third expansion for Project Hospital is on its way!
You can look foward to 42 new diagnoses, new equipment and events. Most critical cases will arrive in a helicopter, new equipment includes wheelchairs to transport patients with lighter wounds, special equipment and decorations. The DLC also introduces new graphics and animations for injured patients, including visible wounds, bandages, walking with crutches. New challenging events focused on the department let you deal with the consequences of different disasters, accidents or crime.
Traumatology Department DLC is scheduled to release in October for 5.99 USD/EUR/your regional equivalent and we hope that new content will be a fine addition to your gaming experience.
Check out the store page and don't forget to add it to your wishlist so you don't miss the release ;-)!
https://store.steampowered.com/app/1423900/Project_Hospital__Traumatology_Department/
https://store.steampowered.com/app/1423900/Project_Hospital__Traumatology_Department/?fbclid=IwAR1gl34YY9E0-GhdlpkxlploBcqaAszuWKM4oQddguaoxTENNqMJ0E2Xmdo
Big thanks especially for the new and improved community translations!
- Implemented code support for traumatology features
- [MOD SUPPORT] Maximum number of floors can be now set up to 12 and high numbers won't cause graphical artifacts
- [MOD SUPPORT] Added support for prefab rooms in departments added in mods
- Updated Italian and Polish community translations
- Added Swedish community translations for base game, doctor mode and hospital services
- Disabled counting of critical patients that are currently going through a treatment procedure as critical at their department to allow staff to fill their needs in the meantime
- Fixed palette for walls and floors in building mode not hidden for floor and wall types that don't support different colors
- Implemented automatic resizing of floor catalogue in building mode according to resolution
- Implemented cancelling of clinic only examinations (well, basic visual test) when hospitalizing patients
- Fixed anesthesiologists not counted in hiring card for internal medicine and infectious diseases department
- Fixed neurological testing examination not available for patients that can't talk
- Fixed patients allowed to be manually assigned to lab department
- Fixed event patients never allowed at normal hospitalization, always sent to HDU
- Fixed sometimes confusing 'long wait for treatment' popups right before the treatment starts
- Fixed food income counted twice in budget and causing sums in budget panel not adding up
- Fixed [Shift] not selecting center objects when using the delete tool
- Fixed 'forbidden action' sound played when coloring floors
- Fixed clone tool keyboard shortcuts working outside of building mode
- Fixed door placement deleting existing doors even if the new door is not allowed to be placed
- Fixed highlighting of area covered by a prefab not matching validation text on main panel
- Fixed ambulances not blocking other ambulance placement on their parking spot after load
- Hotfixed popup about paramedics with no workspace popping up after replacing rooms over ambulance drop off zone (where they're standing although hidden)
- [HOSPITAL SERVICES] Fixed patient satisfaction shown in statistics at pathology
- [HOSPITAL SERVICES] Fixed missing localization text when a patient is dead, without hospital services dlc installed
- [HOSPITAL SERVICES] Fixed a rare case of training not started because of a hidden error
- [INFECTIOUS DISEASES] Added more variety to diagnoses from events, not mostly rabies
https://steamcommunity.com/games/868360/announcements/detail/2883951287770289147