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Ok so i got both responses....1 from the dev who says that it's free to build anything and miak and happy say that you can make it so its like a normal game but the game never ends. I take it you can do both and have options when you start the game to change that?
Trying to hire decent staff is by far the worst offender. That aspect of the game really needs to be completely redone. You don't go to an employment agency looking to hire a receptionist, for example, and tell them to just give you any five random nurses they have on the books, never mind if they actually have the receptionist skill or not. You damn sure don't pay them $2.5k to give you five more random nurses because the first five sucked and/or weren't even able to do the job to begin with. You tell them "I need to hire a receptionist for my hospital. Lemme see your RECEPTIONIST nurses, not 25 interns and patient care nurses and one or two receptionists." And that's just a single type of nurse. You have to go through that for different types of doctors and techs, too. The way this works can easily bankrupt you before you've unpaused the game for the first time and prevent you from installing something as simple as a trash can, even in free build mode.
I'll just go ahead and say it. This is a really good game but there's a WTF moment waiting around almost every corner that shouldn't be there. I think the developer will fix them, though, and they're obviously capable. They've done a real bang up job on the game so far, they just released it without polishing the systems and it needs it badly.
I like the dynamic that you need to spend money to find the best talent (just like paying a headhunting firm in RL to find good candidates for your job opening) but to your point: yes if you're going to pay a headhunting fee, the headhunter is not going to put people without the right skills in front of you. I don't know that I'd completely redo the hiring process, but yeah at least only put the people with the specializations you're after in front of you when you hit that $2,500 button.
I found an interesting workaround however: as long as you're not looking for a doctor, you can hire staff for a certain department by looking at the available staff for hire in a different department, meaning you have 4x or 5x more candidates to peruse before spending another $2,500 to refresh the list. Aside from Radiology Technologists, all the Technologists for the various departments have the same mix of skills/specializations, as do Nurses. A Medical Surgery Nurse you find in the Hire Staff window for Internal Medicine is going to be just as effective doing Medical Surgery for your Cardiology department, so if you've got a Medical Surgery nurse for hire in Internal Medicine but you need one in Cardiology, first you click on her portrait in Internal Medicine to drag her to her workstation, and then click on Cardiology, and THEN drag her to her intended workstation. Same would go for, say, needing a good USG specialist in your General Surgery department but only finding one for hire in your Cardiology "Hire Staff" window. Any USG Technologist will work. Hire them from General Surgery and then change their department to Cardiology before you assign their workstation, no need to spend $2,500 to refresh the Technologists in your Cardiology window.
This works for janitors, nurses, and all Technologists except for Radiology Technologists.
Completely agree on your comments about being a really good game but with too many WTF that shouldn't happen moments. But also agree the devs still have my confidence, I'm loving this game even in it's less-than-perfect state. Really what's missing is a bit more polish, plus more tools for Build mode. And would really like to see performance improvements so we can get the cap above 200.
If the game is going to charge at all just to see candidates, those candidates need to be at least qualified to do the job you're trying to fill. Beyond that, the cost to reroll them should be broken down per job type and maybe per level. $2.5k to see a list of surgeons? Fine, as long as they're actually surgeons. The same $2.5k to see a random list of nurses or janitors or generic interns of any type, and a bunch of crappy ones at that? No. Hell no!
And it's painfully bad when all this goes down in free build completely opposite the way it should. Only free build mode I've ever seen that doesn't cost any money to build but you can't build unless you have money. You can hire all the staff you want to hire, though, even though the game does charge you for that, and they'll keep right on working without any money to pay them. You just get further and further into the red and the game doesn't care one way or the other.
I'm sure the developer didn't intend for it to work this way, at least I hope not. It's just one more thing that didn't get tested properly before the game went on the store shelf.
Haha, agreed, yes. But this is where I stop expecting realism and remind myself this is, at the end of the day, a game. It does seem ridiculous to pay the same amount to refresh doctors as it does janitors, but I'm having an easy time overlooking that part. Every time I open a new department it seems I'm spending around $50,000-$60,000 just to see the best candidates. It's money well spent though, some of those hidden "perks" are really nasty and it's important to weed them out. My physical structure is completely built, I don't need the money for anything else now.
If you need a receptionist, for example, you can hire a surgery nurse, change his/her specc to reception and voilla, you can assign him/her to the reception. (The % is set to 0 though, but you have some working staff at least)
How do you change their specialization? Just click on it in their character card?
Yep just click the icon and it lets you pick a new specialisation - it does reset the skill in that specialisation to 0 however.
I’ve found this very useful as my clinic interns had a really annoying habit of picking anaesthetist instead of advanced diagnostic as they levelled up!
Oh dang it never occurred to me that an intern with no specialization is eventually going to pick one. I guess I assumed they were going to stay specialization-less forever and XP would only improve the skills they already had.
I guess I better go through my interns and make sure they're picking appropriate specializations. 8o