Project Hospital

Project Hospital

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Raatha Nov 7, 2018 @ 2:19pm
Game needs Diagnosis and Treatments management tools
Currently, it seems like doctors will only treat the recommended treatment for the diagnosis. However, they'll leave the guy gasping for air, in horrific pain, and with bones sticking out of the skin unbandaged...

Um, not sure which hospital you devs were using as inspiration, but in 1st world countries, they tend to treat your symptoms too, and not just give you the treatment for your diagnosis.

Conversely, the doctors will throw every test they have at the patient, sometimes multiple times, even with the Diagnosis has been discovered accurately. Why? They aren't treating the symptoms anyways. Seems like a waste of the doctor's time.

IMO, this game sorely needs micro-management tools. We need options so we can determine how thorough (or not) we want our doctors and nurses to be. For instance:

I'd like to be able to tell my doctors/nurses to [x] Treat all known symptoms, or [Medium] Treat symptoms at and above this severity level.

Also, would be great to [x] limit tests to finding Diagnosis and essential monitoring, or [x] test until all symptoms are known.

Originally posted by roman.oxymoron:
You can set the amount of examinations by change certainty for each department ... about the treatments, we're working on AI polish ;)
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Showing 1-10 of 10 comments
Blarla Nov 7, 2018 @ 2:22pm 
+1 this.
Dysta Nov 8, 2018 @ 10:41pm 
+1

This is also why clinic pharmacists will provide 3-4 different drugs for curing/suppressing symptoms IRL. Doctor can also check patients carefully to make sure no allegation to specific drugs before they are given to patients.

My idea for symptom management should be able to adjust the range and intensity of necessary treatments, to keep the balance between time and certainty.
The author of this thread has indicated that this post answers the original topic.
roman.oxymoron  [developer] Nov 9, 2018 @ 1:27am 
You can set the amount of examinations by change certainty for each department ... about the treatments, we're working on AI polish ;)
tomool Nov 9, 2018 @ 3:27am 
U can "repair" issue with micro-management by manual control (max patients with manual control is limitted unfortulately). There is also a bug with "Treated" buff. You can get it when your doc "treat" patient but u won't get it when you diagnose manually and treat all the symptoms. Fix maybe?
Raatha Nov 9, 2018 @ 9:49am 
Originally posted by roman.oxymoron:
You can set the amount of examinations by change certainty for each department ... about the treatments, we're working on AI polish ;)

Awesome! Good to hear you guys are listening and working hard. This game is great and would be so addicting if the bugs and micro-management improve. Thanks!
Evard Nov 9, 2018 @ 10:06am 
There has to be an option to toggle on/off for further diagnoses. For example the patient has already the final diagnosis but the doctors keep putting them through ECG, Echo etc in the middle of the night even tho they don't have any collapsing symptoms or anything and are getting treated already.
Oceansize Nov 9, 2018 @ 11:01am 
I would assume the designer is intentionally giving some advantage to micromanagement. Specifically, micromanagement seems to increase prestige. I assume this is because most of us, when manually controlling, will order more treatments than just the minimum necessary, which results in more prestige versus a doctor who will just order the minimum.

In other words, in theory yeah your hospital will get decent prestige if you leave it on autopilot but if you really want the best prestige you should be manually controlling when practical. I mean, there SHOULD be some advantage to putting in the extra effort to take a more hands-on approach, unsure whether this is actually the designer's intent.
Last edited by Oceansize; Nov 9, 2018 @ 11:01am
Raatha Nov 9, 2018 @ 4:10pm 
Originally posted by Oceansize:
I would assume the designer is intentionally giving some advantage to micromanagement...

Except as it stands currently, not even fully maxed out doctors will bandage a bone sticking out of the skin or give broncodilators to someone who can barely breathe. Which suggest doctor level doesn't factor into treatment, only diagnosis speed and accuracy.

Now, I don't know about you, but when you have 90 patients treated a day versus 20...then it gets pretty difficult and frankly awfully tedious if we're expected to micro all of them for prestige. Also, when you get cardiology and neurology up and running, patients are constantly collasping, and a lot of the times it's (I assume) because they had symptoms that are often completely overlooked by the AI (like elevated CRP needing NSAIDs) that led to their collaspe that went untreated.

That's not fun game design if you're expected to manually treat all of them. I don't really think the devs intended that level of micro. There needs to be a bit of "set and forget" in order for your to focus on the core of the game which is budget management and design efficiency.
Last edited by Raatha; Nov 9, 2018 @ 4:11pm
MartinAusBerlin Aug 4, 2019 @ 11:27am 
Hi Guys, how is the development on this issue going?
I love to build up and manage.. but always quit playing when my hospital is getting bigger and micromanagement is getting more and more annoying.
Its becoming a repetitive point and click game, when i just check all the patients for untreated symptoms just before they collapse.
I would love to see this fixed soon

Thanks for the great work. I enjoy the game a lot!
tanyfilina Mar 31, 2024 @ 12:40pm 
It's now 6 years passed, and the problem still exists. The strange thing is that sometimes doctors presribe most of the needed drugs, but sometimes (I'm seing it more often now in the late-game) - only the one that is necessary.
Last edited by tanyfilina; Mar 31, 2024 @ 12:41pm
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Date Posted: Nov 7, 2018 @ 2:19pm
Posts: 10