Project Hospital

Project Hospital

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Scy Nov 30, 2018 @ 6:20am
Guide: How to make 1 million dollars in less than 20 days
No, I'm not a nigerian prince offering you a pyramid scheme to work from home selling viagra to your grandfather.

I just hope this "guide" is helpful to newbies who struggle to make money. Especially watching certain popular youtube streamers struggling to get past a day without taking out loans...

Pitchurz

Here are some screenshots, explanation below. https://imgur.com/a/xrWHVvR

These were taken on day 16, before I reached a million, because I got sick of waiting and I wanted to experiment with expanding this hospital upwards, so after this I never reach one million, since I spend all the money. But I could just have hung in there for 2-3 more days and had 1 million. Daily PROFIT at this point was steady between 30 and 50 grand.

Alternatively, I could just make a cardiography room, sonography room and a neuroexam unit and collect 60 grand. But I don't want them on the first floor, so I won't do that.

Included a screenshot of budget for day 14 to show what you could expect as a sort of minimum after like day 3. Day 15 was worse, because I started tinkering with stuff, so it is kind of irrelevant.

Notes

1. This is done in the base game, with one exception, I have a 500 employee cap. But it's not required for this scenario (you only need 25-26 employees), so don't worry about it.

2. The above layout was created from experience. There is nothing like experience. If you make dozens of builds, you will soon learn what works and what doesn't.

3. I tried making it as tiny as possible for this save. This is all on one floor, on a 64x64 map. I made room for elevators to expand later, and there is room also on the outside.

4. In one of the screenshots, I have crossed out the rooms that aren't actually needed to make loads of money fast. You will lose some patients (or you can just pick a random disease for them that you can treat (ie. no IV treatments, which require hospitalization)). They may even return for a new round of being scammed out of their money.

5. Stats. NEVER hire people with dirty feet, long commute or monkeyface (bad interaction). It is actually worth spending $2500 just to get rid of them. And it's ALWAYS worth $1000 to look at all the traits. One bad hire can cost you more in the long run. Also try to avoid people who just had kids or who take long to eat (especially for technicians).

6. Salary. Try to hire as cheap as possible. One of two doctors being interns is fine. The other doctors can be any level, but try to have at least one person with motivational trait, and put them in charge of the department (even if it's an intern!). Lab technicians should without any discussion be junior scientists if you get them, or if you can't get them, anyone you pay more for should have (any) second skill at 0%, that you then switch to advanced biochemistry.

7. Two janitors in the emergency department at NIGHT (no daytime, it's a waste of money when you can clean the whole place undisturbed at night). This only works because it's a very tight space. If I were to build it bigger, with my usual 6x4 offices and 4 width corridors, two janitors would not be enough. Also, a note on janitor stats. Efficiency is like 85% of what makes him good. Chemist (quick floor cleaning) is 10% and dexterity is the final 5%. Again, avoid commuters, you want them at work at 20:00 to start cleaning until 07:00. Because they are hired in emergency, you may get some offices left with blood stains (any janitor will clean dirt, but blood is department specific for some weird reason). This is fine, ignore it if your goal is to make loads of money first. Otherwise you'd have to hire a janitor for every department, and that is a waste of money.

8. I have only one toilet, but I intended to add some more, but never got to it. It does affect patient satisfaction. Just make sure your insurance payments are at 120%.

Method

Use the cheapest furniture and stuff you can find. It doesn't matter for one office, but when you get 20, the difference between equipment table and a basic table suddenly adds up. Also I used ceiling medical light because of space. The cost of the extra foundation tiles required to make room for a cheaper standing light makes it worth it.

1. Start with 2-3 emergency offices. Then once you get 20 patients, add a stat lab and common room.

2. Add one office of every other department and hire janitors to clean. Add a lab for general surgery and internal medicine. Add a second office later, when the waiting room gets crowded and you see that the first doctor can't handle all of them. Orthopaedy probably never needs more than one office, even if occasionally he is overworked. That peak only lasts for a day, so don't waste money on it.

3. Hire more emergency doctors (see Notes for who to choose) as your patient intake gets higher.

4. Fulfill all the insurance company bonuses up until the ones you see in the screenshot (including X-ray room).

5. Add common rooms for all departments to make sure the satisfaction of staff is high enough to meet the bonus requirements.

6. Sit back and watch the mayhem. Pick diagnoses for people who can't be diagnosed anymore (even if it's probably wrong, as long as you make money). Ignore everything else.

7. Plants and posters matter, otherwise patients are bored and think your hospital is ugly.

8. You DONT need a reception with a nurse, since you don't have hospitalization or an ICU, people won't collapse on you, so whatever they have that is really really important, they can wait with all the other nutters.

9. Build the next step as soon as you have the money to do so. The sooner it makes money, the sooner you make money (!)

Most important of all

NEVER TAKE OUT A LOAN! Put the game on speed 3 and just wait a day. You'll have plenty of dollaz. If you need loads of money, just aim for the bonuses, and money will rain from the sky.

Feel free to ask questions if anything is unclear, and I'll try to answer.
Last edited by Scy; Nov 30, 2018 @ 6:55am
Date Posted: Nov 30, 2018 @ 6:20am
Posts: 0