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here: https://steamcommunity.com/sharedfiles/filedetails/?id=1923912889
To count as valid, treatment must happen while a specific mode is active.
https://steamcommunity.com/sharedfiles/filedetails/?id=1923912556
A message talks about my Emergency night clinic not active, which is not true.
EDIT:
Oh wait...my bad! I was not aware that clinics could be open over night and I was mistaking it with hospitalization. As soon as I did open the clinic at night all went good.
I did see the 'Intern Mode' in the objectives list, but couldn't initially find out what that was. I searched the main menu and options for it several times, but as I couldn't see it listed anywhere I just assumed 'Intern Mode' was just 'Doctor Mode'.
I did eventually figure out that you had to click on the top of the Doctor Mode tab to change the difficulty and unlock Intern and Specialist modes (both of which I have now done), but it wasn't obvious at first. (unless I missed something somewhere along the line.)
Maybe a little prompt in the objectives list as to where to find Intern and Specialist modes might help, just in case anyone else runs in to difficulty.
Other than that I'm enjoying it so far.
ps. one other thing that might be a good addition to the game.... When the doctor is diagnosing a patient it might help to narrow down where injuries or pain are.
Surely the patient would be able to tell the doctor if it was their hands or feet that were hurting.
Just being told they have pain without giving any clues as to whether it's the top half or bottom half of the body that hurts is just way too vague in my opinion, and totally unrealistic.
Oh, and the lab worker down in the Accident Department near the Doctors offices keeps going from the ground floor up to the fourth floor and across the other side of the hospital to the Microbiology lab just to use the toilet.
There's one right near the lab and the doctors rooms or also over near the Trauma rooms that are all on the same floor and just a stones throw away from where they are working.
I had to hire more lab workers just to ease the backlog of patients that build up when the lab workers go wandering off all over the hospital just to use the toilet.
That's one other thing that could really use some tweeking, the ability for staff to use the nearest toilet (or also common room / vending machine etc) to where they are working rather than spending half of their day walking around all over the place.
Other than that it's a fun little game! \o/
The game tells you in the DLC tutorial that doctor mode is made of 3 sub-modes, you probably missed it, and the button to do so is a bit stealthy.
You are right about path finding, it is painful. Characters uses the nearest object and not the shortest route, the DLC hospital is quite an evidence. However when you build the hospital yourself you can still take it into account and avoid long routes.
Either make it very obvious with the objective, or literally pause the game and walk you through changing it again. It's such a subtle objective requirement, especially when you are first tasked with creating an intern doctor... I thought it only meant using interns.
I forgot all about the other 'modes', even when I'd only done the previous tutorial within a few days prior to this one.