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More content, yes.
More placing/builing mechanics, like storing devices somewhere, if you want to place a table somewhere else. Or hiding stuff or moving groups of object. Yes.
More AI improvements. Of course.
Mod Workshop. Please as fast as possible.
But i have no problems building and playing without rotation.
And i have no idea, if it would be easy to implement, because it seems like all objects are just 2D-Models, with four textures (for every direction), where you place just one of it and providing camera rotation would need every placed object have everytime all four textures loaded.
Also it would need, that walls can have 2 textures (one for every site).
I could be wrong, and if it's much easier, they can do it.
But the last thing, i want to see is, that they wasting a lot of resources for this (imo) worthless feature.
I agree, it all depends on how much it cost to make the game. I'm making bold assumptions now but unless the dev team is unnecessarily large, even 10-15000 copies should be enough to cover the expanses they had making the game. I've seen up to 2500 players during the weekend, so I'm inclined to believe they already sold that much.
Many indie games I played (Door Kickers, Apotheon, Domina, Zombie Night Terror, Exanima, Riot Civil Unrest, Xenonauts, Battle Brothers, Project Zomboid, etc) barely reached 1000-2000 players during the first week after release, still the devs managed to support the game for months or years before moving to their next project. They might not get rich overnight but the constant stream of income will allow them to create the best possible product, which is much more important for their reputation than a quick cash grab.
So far I see no indication that they won't support the game throught 2019.
maybe don't play the game on a potato? Sounds like your computer could use a few upgrades
Game is really good and just needs seems polish/quality of life stuff and a bi of minor bug quashing (say Xray techs decide to stop working for a day).
Probably you're right. I currently play it on my back-up notebook (2 years old) and runs smooth without crashes or slow loading issues.
Just some bugs here and there but they'll be fixed for sure :D
After the 1st hour of building clinic you get to a dead end (and cant be reimbursed).
Hospitalization is not working propelly, lots of hotkey to easy repeatable stuff are missing.
Clinic part work (kinda) hospitalization does not.
It drain all the clinic clients that get hospitalized for no reason and then sent to others hospitals for no reasons
Hmm I must add a bit of it too:
Just wait till they will start to request for MP. I am always curious why in SINGLE I repeat SINGLE player game somebody wants MP... Like what ? One guy will be sending patients to ICU and the other will be sending to Surgery. Or what is the point of MP in a SINGLE player game ?
Like in KSP or CIties Skylines why they want that stupid MP ? One guy will be buiding rockets and other will be launchingn them ? One guy will be building city and the other will be destroying it or why really why in SINGLE I repeat SINGLE player games fans are requesting MP ???
Multiplayer is hugely over-rated in my opinion. There aren't many good AA or AAA single player games coming out on PC these days and its all because multiplayer is a fricking cash cow. Everyone wants MP.
Maybe not be so rude with your comment in the future. Actually my computer runs fine with many other games I play. And there are many other people talking about issues with performance with this game. If you can't handle the negative feedback for the game. Then don't have a game come out that isn't quiet ready. Meaning it needs a lot of work.
Yes, I would say its a very good. Granted their has been bugs and the devs are trying to fix those as quick as possible. With regards to performance, I havent experienced any issues and my rig is a couple of years old now.
Currently 86% of 417 reviews give it a thumbs up.