Project Hospital

Project Hospital

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mmhajvth Nov 3, 2018 @ 12:39pm
Tips and ideas to inspire the devs to expand the game
Of Course it's good that bugs and glitches are being patched first.
But what could make the game even more realistically in depth than it already is?

Well, I have some suggestions you players might want to complemet with your idears, just to inspire the dev's to make this game even greater in the near future.

University
To have a hospital with classes, students, interns, teaching doctors and maybe even a place where students have their own student homes, on hospital grounds.

Morgue
People die. That is sad but part of reality. Don't let them vanish in the game, but let us built a morgue, a place for autopsy to find out what went wrong and learn from it. And perhaps we can even think about donor patients.

Maternity ward and a Fertility clinic
Some people die, but others are born. There is a big role for the hospital around newborns!
A Fertility clinic could make this posible department even bigger and more in depth.

Oncology department
Lots of posibilitys here! And ofcourse a player can choose to specialise in this or not.

Kids hospital
Kids can get ill as well, and in a lot of ways. Facilities for parants, clowns to cheer them up when a kid is hospitalised. Loads of options here.

Geriatrics department
A place where elderly people can be helpd with typical elderly problems, like worn joints, forgetfulness, bad eye sight and hearing problems.

Mobility
Everybody is comming by foot. Yeah well not in real life!
Give us the posibilitiy to make a functional parkinglot, parkinggarage, To set some parking tarifs and earn som money from that. Doctors who come by car, also have to park someware. And give us the posibility to make a busstop or something like that.

The board
A nice addition would be a proper management team in their own boardroom. They maybe help the player manage some daily stuff and settings as well.

Kitchen for the masses
Hospitalised peope have alredy a moment for breakfast etc. But beside a small tekst in the left bottom of the screen not much is visible around this. A serious kichen and a good way of transporing those meals to the patients and maybe even hungry staff/students could do a lot and give the game some extra detail.

Emergency power
I would like to see that we need to have a basic power supply, fuel generator or something, in case the regular power fails. Maybe also a nice addition to the campain goals.

Building under ground
Building above ground is one thing but building under it will give load of new posibilities.
Interesting for parking cars, storage, (staff only)corridors (by exampple for transporting goods and food quickly.) And even the large kitchen, generator room and morgue can be situated under ground.

Storage and incomming goods
Even a big hospital will import stuff like medicine, (unprocesed)food, goods like gloves, needles and al kinds of new materials (by example for building and decorating).
On the other hand, waste goes out. So a loadingdock or al least a porper storage would be good to have!
In a big hospital the board could take over the daily stuff from the player.

Family
When someone is hospitalised, their on their own! Sad. Let family be able visit them. An exta chair along the beds then will be actualy used.

General facilitys
Think about a cafetaria and/or restaurant. Those vendingmachines are nice, but living from it is not a healty way to go, right?
If your hospitalised for a while you might want a haircut, or sit on a hometrainer, do some exercise. Maybe a giftshop could be a nice adition, you know with some fruits, flowers and a nice giftcart to buy.

Optician and hearing aids
Would it not be nice when people just walk in the optician shop for new glasses or hearing device?

Hospital pharmacy
The Pharmacy should be avalible to buid in the hospital. Probably with its own pharmacists. The presence of a pharmacy could make the doctors visits a bit quicker as well.

Larger space/buidings
The max. land size is now 96x96 squares, including the roads around. Make that 250x250 or bigger please!
The max. floors is now 4. Make that 10 or more please!
The max. amount of staff is now 200. Make that 1000 or more please!
For developers that might mean a bit of optimisation of the game to be alble to run bigger hospitals. But bigger hospitals would meam so much more fun!
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Showing 1-15 of 46 comments
Times Nov 3, 2018 @ 1:00pm 
I agree with most points but one I'd really like to see is the staff limit increased, dosen't have to be loads, maybe 300/400 max. It's silly how the prefab hospitals can't be staffed properly with the current limiy.
Jovzin Nov 3, 2018 @ 1:07pm 
Well I hope they will fix some issues first. Like some doctors instead of going to trauma to stabilise patient , they are playing solitare :D
Or janitors. Crap 1/4 of employees are janitors bcs they are going to other floors and not staying on their deparment/floor.
I really hate this. So we have different departments , each department needs its own cleaning room and leisure room. But I see that janitors from cardio department are first going to clean the floor on general surgery or in x-ray department before cleaning they priamary department. Hope they will fix this.
Last edited by Jovzin; Nov 3, 2018 @ 1:07pm
Hephaistos Nov 3, 2018 @ 1:44pm 
ICU transfers should be not just a nurse but a doctor as well and a bunch of equipment.

Beds from emergency should be stretchers so patients can be easily moved to other rooms like eg x-ray, without the labour intensive practice of sliding the patient between beds.

If a doctor is only going to di a physical examination on a hospitalized patient, the doc should go to the patients room and not the other way around.
FWT Nov 3, 2018 @ 1:55pm 
+1
Buffer94 Nov 3, 2018 @ 2:56pm 
University: Great, but a lot of new coding etc. So maybe a DLC.

Morgue
Board
Kitchen
(Emergency power)
Building underground
Storage
Family
General Facility
Hospital Pharmacy
Larger space
*Laundry facility*:
All of this should be in the base game, in my opinion. The in depth treatment of patients is only half of the actual hospital. The devs basicaly cut out everything behind the scenes. Food for stationary patients is produced in the food carts instead of a big, centralized kitchen. The doctors are eating stuff from the vendry maschine insteda of going to the cafeteria. etc. No medication has to be stored and distibuted, no OR clothes, bed sheets etc. have to be washed.

*More tweaking on game mechanics* :
The game is going the right way, but sometimes I am missing some important game mechanics (respectively they are not working in a way they should). Treating patients does not cost me anything execpt for time (would be nice if one had to make the decision to go with the better, expencife treatment/ diagnostic or just stick to cheaper standard, maximising revenue.
AND THE WORST THING: Just recently I had a patient with TUBERCULOSIS in a 8 bed-station. Please ad a contagious mechanioc and contingency plans to prevent infection of other patients (like isolation, protective clothing for staff working with this patient, the need for disinfection of rooms used by this patient).
Also, in my opinion , the different department aren't that diferent. Except for the diffenrent texts in the patients card, they're more or less the same. I would love so see a little bit more speccialisation in each station. And why not share ORs or at least anesthesiologists between the departments.

Maternity ward and a Fertility clinic/ kids:
The devs said that this will be a possibility, but also a lot of work. So it is low priority. Maybe DLC?

Geriatrics:
At least in Germany no special department (even so especially orthopaedy and urology but also internal medicine looks like a geriatric department). We already have a lot of geriatric patients in game.

Optican and hearing aids (and general facilitys):
Great idea. Aside from having your own cafeteria/ canteen, it would be nice to rent out space for supportive facilitys like small stores and cafes, opticans, hearing aid specialists, day care facility? etc.
A system like in Airport CEO would be great here.

Mobility:
Yes, i want people coming by car, being brought by family/ friends, coming with the bus, Taxis waiting for customers in front of the main entrance, Patient Transport Ambulances droping of patients, patients in wheelchairs etc.



The game is already good (content wise, needs a loot of bugfixing, performance updates), but stil it feels more like an early acess than a full release to me. The game has a lot potenital, that right now is wasted (I really hope this will be fixed by the devs.)
Last edited by Buffer94; Nov 3, 2018 @ 2:58pm
PJ Nov 3, 2018 @ 11:06pm 
I agree with most of these suggestions. I was a bit sad that the game didn't really show you any of the behind-the-scene hospital stuff, which is an IMMENSE part of IRL hospital life: I mean kitchens, laundry, sterilization units, storage, transportation, pharmacy. I'm really hoping the devs or the modders will expand on that.
Additions to the medicine part (oncology, psychiatry, infectious diseases, geriatrics, pediatrics, maternal care, as well as patients' families and parents etc) would ve really nice too and would make for fine mods or paid DLCs to support the deva continuous work on adding all these things. Oh, and if ethics is the problem with some of the listed thing, they could just make some of this optional. More customization is always nice.
Morgan Nov 3, 2018 @ 11:48pm 
Yes the background things like laundry and the cooks prepping meals all day long.

Long care, and maternity wards would be really cool to see eventually. Perhaps a cafeteria.

A lot of these would add more micromanagement to the game which could potentially throw some off, but I think the scale it's at already the player base enjoys micromanagement on some level anyways.
dorianmode Nov 4, 2018 @ 12:19am 
Originally posted by pooperdooper:
I agree with most points but one I'd really like to see is the staff limit increased, dosen't have to be loads, maybe 300/400 max. It's silly how the prefab hospitals can't be staffed properly with the current limiy.

There is a guide (the only guide I can see) that shows you how to edit these limits.
JP2day Nov 4, 2018 @ 1:53am 
Idea: restaurant and giftshop.
Bobbo662 Nov 4, 2018 @ 5:29am 
Originally posted by pooperdooper:
I agree with most points but one I'd really like to see is the staff limit increased, dosen't have to be loads, maybe 300/400 max. It's silly how the prefab hospitals can't be staffed properly with the current limiy.
There is a way to do this, I did it last night in the game. You have to go whereever your Steam is stored:

Steam/Steamapps/Common/ProjectHospital/ProcjectHospital_Data/StreamingAssists/Database/Tweekables.xml

Find this line:

<GameDBTweakableInt ID="TWEAKABLE_EMPLOYEE_LIMIT"> <Value>200</Value> </GameDBTweakableInt>

Change the "200" to "400" or anynumber save it, and run your game, it works.
Delta-9 Nov 4, 2018 @ 6:10am 
Rotate in quarter turns..at least...lol
Ant_man {Ak} Nov 4, 2018 @ 6:55am 
These are some good ideas for sure, let’s cross our fingers. Or hope for workshop
ekans2011 Nov 4, 2018 @ 2:29pm 
What about adding some sort of ''filter option'' when using hiring agency ?
I mean now is totally random but it would be useful to be able to choose a specific kind of staff you are looking for (i.e. grade, age, skill and maybe perk too). The cost of this service should also be related to our choices (more skills=higher price).
Sometimes you have to click the button several times to find a specific member.
dorianmode Nov 4, 2018 @ 2:35pm 
Originally posted by ekans2011:
What about adding some sort of ''filter option'' when using hiring agency ?
I mean now is totally random but it would be useful to be able to choose a specific kind of staff you are looking for (i.e. grade, age, skill and maybe perk too). The cost of this service should also be related to our choices (more skills=higher price).
Sometimes you have to click the button several times to find a specific member.

Hiring already filters based on the department/slot you are hiring for.
More filters might speed up this process, but unsure what real value it would add.
Xenomorph Kitty Nov 4, 2018 @ 3:20pm 
I'd personally like to see the amount of patients you recieve daily to not be a static number.

It should be random, with the insurance companies only allowing it to go higher with them having better reach to patients with worse conditions.

And yes, I know you can edit the patient numbers, but this still makes them static, and rather boring when you're trying to generate money and you get stuck in a break even situation where you're making hardly anything, but can't get rid of any staff, because you need them to keep yourself breaking even or you actually end up losing money.
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Date Posted: Nov 3, 2018 @ 12:39pm
Posts: 46