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Or janitors. Crap 1/4 of employees are janitors bcs they are going to other floors and not staying on their deparment/floor.
I really hate this. So we have different departments , each department needs its own cleaning room and leisure room. But I see that janitors from cardio department are first going to clean the floor on general surgery or in x-ray department before cleaning they priamary department. Hope they will fix this.
Beds from emergency should be stretchers so patients can be easily moved to other rooms like eg x-ray, without the labour intensive practice of sliding the patient between beds.
If a doctor is only going to di a physical examination on a hospitalized patient, the doc should go to the patients room and not the other way around.
Morgue
Board
Kitchen
(Emergency power)
Building underground
Storage
Family
General Facility
Hospital Pharmacy
Larger space
*Laundry facility*:
All of this should be in the base game, in my opinion. The in depth treatment of patients is only half of the actual hospital. The devs basicaly cut out everything behind the scenes. Food for stationary patients is produced in the food carts instead of a big, centralized kitchen. The doctors are eating stuff from the vendry maschine insteda of going to the cafeteria. etc. No medication has to be stored and distibuted, no OR clothes, bed sheets etc. have to be washed.
*More tweaking on game mechanics* :
The game is going the right way, but sometimes I am missing some important game mechanics (respectively they are not working in a way they should). Treating patients does not cost me anything execpt for time (would be nice if one had to make the decision to go with the better, expencife treatment/ diagnostic or just stick to cheaper standard, maximising revenue.
AND THE WORST THING: Just recently I had a patient with TUBERCULOSIS in a 8 bed-station. Please ad a contagious mechanioc and contingency plans to prevent infection of other patients (like isolation, protective clothing for staff working with this patient, the need for disinfection of rooms used by this patient).
Also, in my opinion , the different department aren't that diferent. Except for the diffenrent texts in the patients card, they're more or less the same. I would love so see a little bit more speccialisation in each station. And why not share ORs or at least anesthesiologists between the departments.
Maternity ward and a Fertility clinic/ kids:
The devs said that this will be a possibility, but also a lot of work. So it is low priority. Maybe DLC?
Geriatrics:
At least in Germany no special department (even so especially orthopaedy and urology but also internal medicine looks like a geriatric department). We already have a lot of geriatric patients in game.
Optican and hearing aids (and general facilitys):
Great idea. Aside from having your own cafeteria/ canteen, it would be nice to rent out space for supportive facilitys like small stores and cafes, opticans, hearing aid specialists, day care facility? etc.
A system like in Airport CEO would be great here.
Mobility:
Yes, i want people coming by car, being brought by family/ friends, coming with the bus, Taxis waiting for customers in front of the main entrance, Patient Transport Ambulances droping of patients, patients in wheelchairs etc.
The game is already good (content wise, needs a loot of bugfixing, performance updates), but stil it feels more like an early acess than a full release to me. The game has a lot potenital, that right now is wasted (I really hope this will be fixed by the devs.)
Additions to the medicine part (oncology, psychiatry, infectious diseases, geriatrics, pediatrics, maternal care, as well as patients' families and parents etc) would ve really nice too and would make for fine mods or paid DLCs to support the deva continuous work on adding all these things. Oh, and if ethics is the problem with some of the listed thing, they could just make some of this optional. More customization is always nice.
Long care, and maternity wards would be really cool to see eventually. Perhaps a cafeteria.
A lot of these would add more micromanagement to the game which could potentially throw some off, but I think the scale it's at already the player base enjoys micromanagement on some level anyways.
There is a guide (the only guide I can see) that shows you how to edit these limits.
Steam/Steamapps/Common/ProjectHospital/ProcjectHospital_Data/StreamingAssists/Database/Tweekables.xml
Find this line:
<GameDBTweakableInt ID="TWEAKABLE_EMPLOYEE_LIMIT"> <Value>200</Value> </GameDBTweakableInt>
Change the "200" to "400" or anynumber save it, and run your game, it works.
I mean now is totally random but it would be useful to be able to choose a specific kind of staff you are looking for (i.e. grade, age, skill and maybe perk too). The cost of this service should also be related to our choices (more skills=higher price).
Sometimes you have to click the button several times to find a specific member.
Hiring already filters based on the department/slot you are hiring for.
More filters might speed up this process, but unsure what real value it would add.
It should be random, with the insurance companies only allowing it to go higher with them having better reach to patients with worse conditions.
And yes, I know you can edit the patient numbers, but this still makes them static, and rather boring when you're trying to generate money and you get stuck in a break even situation where you're making hardly anything, but can't get rid of any staff, because you need them to keep yourself breaking even or you actually end up losing money.