Songs of Conquest

Songs of Conquest

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Rufert May 22, 2024 @ 2:55am
Music cutscenes still don't respect volume.
I have absolutely no hope this will ever get fixed as I mentioned it when the game first entered early access 2 years ago.

I play with my windows mixer sound pretty low, around 8% every time I start a new game I take my headphones off, lower the volume in the mixer and then get on with it.

Game was fine with this until I completed the first level of the campaign and it played the music video thing.

For the record I was given a key to stream it and that's what I was doing.

And everyone was treated to a waveform that was a solid red block on OBS.
Absolutely atrocious.
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Wirtzak May 22, 2024 @ 6:12am 
Originally posted by Rufert:
I have absolutely no hope this will ever get fixed as I mentioned it when the game first entered early access 2 years ago.

I play with my windows mixer sound pretty low, around 8% every time I start a new game I take my headphones off, lower the volume in the mixer and then get on with it.

Game was fine with this until I completed the first level of the campaign and it played the music video thing.

For the record I was given a key to stream it and that's what I was doing.

And everyone was treated to a waveform that was a solid red block on OBS.
Absolutely atrocious.
Hi there. It's sad to hear about your inconvenience with this. There has been a technical limitation with the sound of the cutscenes. As for whether it ever gets fixed, I am not the one to tell, but I want to recommend using the game's built in volume control instead. I think you should be able to get a desirable result in the sound options. Tried using only them while leaving windows volume mixer at 100 % for Songs of Conquest?
Rufert May 22, 2024 @ 6:18am 
Back when games had to open a separate window to run some bink player to play cutscenes sure.

Unity does not have a technical limitation with that. It has worked in many unity games before. It's more of a developer limitation if anything.

No I uninstalled it immediately after alt-f4'ing it. The only way you can really hurt someone via a piece of software is to suddenly blow their ears out when they aren't expecting it.

This is not a thing for users to have to work around.
"Yeah sorry our game will blow your ears out at random and now you have a ringing noise that won't go away. But that's something you need to fix on your end."

Absolute drivel.
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