Songs of Conquest

Songs of Conquest

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Flytrap Oct 16, 2023 @ 5:12pm
How the hell do i upgrade the units on a wielder?
They are standing next to my town, i right click on the town, and there is no button to upgrade the units on my hero? Just the units in the town, or hiring upgraded units?

Am i blind or is this really how this works?
Why cant i upgrade the units on my hero without having to shuffle them into the town as defenders, upgrade, and shuffle back onto my hero

edit: Okay so if i right click on the town with my wielder and i push the upgrade troops button then it upgrades the units at the command of my hero? How do i upgrade the units in my town then without a hero? If i have units stashed in my town and no hero nearby then i cant upgrade my pre-existing units at all? Thats dumb.
Last edited by Flytrap; Oct 16, 2023 @ 6:06pm
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Showing 1-13 of 13 comments
sandman25dcsss Oct 16, 2023 @ 10:33pm 
Check all buttons, your complaints are invalid, you can upgrade defenders without wielder too
Last edited by sandman25dcsss; Oct 16, 2023 @ 10:33pm
Flytrap Oct 17, 2023 @ 10:06am 
Originally posted by sandman25dcsss:
Check all buttons, your complaints are invalid, you can upgrade defenders without wielder too
The UI is not intuitive
sandman25dcsss Oct 17, 2023 @ 12:50pm 
Originally posted by Flytrap:
The UI is not intuitive
I agree of course.
Lavapotion  [developer] Oct 20, 2023 @ 2:12am 
Originally posted by sandman25dcsss:
Originally posted by Flytrap:
The UI is not intuitive
I agree of course.

Do you have an example where we could improve it? We love getting that feedback and our UI "department" (it's one guy) really is all ears!
Flytrap Oct 20, 2023 @ 5:46am 
Originally posted by Lavapotion:
Originally posted by sandman25dcsss:
I agree of course.

Do you have an example where we could improve it? We love getting that feedback and our UI "department" (it's one guy) really is all ears!
Okay, well, for one i really miss having a nice pretty town background that constantly gets things added to it as i upgrade the town, like in Heroes 3, but thats probably not coming back and thats a bit sad. Either way, i get it, and i can manage without it

Second, as i said above, the neutral dwellings and the screen you get when you right click on a town with a hero thats standing next to it is misleading.
For the neutral dwellings its easy, because its showing both the buttons for the basic unit and the upgraded version, and correct me if im wrong, but i dont think we can hire upgraded units from neutral dwellings, nor upgrade already existing units there, so, why is there a greyed out button for them?
The town dwellings issue is tougher because of how the UI is laid out. When you right click on the town with a hero standing next to it, you get four distinct boxes, each with its own purpose. Draft troops, defending wielder, upgrade troops, and troops and garrison.

The issue comes from upgrading, for example, i am playing the first campaign right now, my wielder has three stacks of troops, one of which is a militia i can upgrade into sappers, and there are a few militia in the troops and garrison section aswell that arent part of the defenses. If i press upgrade troops and upgrade my militia, which stack is it going to upgrade, the 7 in the troops slots, or the 3 on my wielder? The only way to know is trial and error. It should be indicated somehow which unit is inside the garrison and which one is on my wielder. Preferably indicate it inside the upgrade troops window that appears when i press the upgrade troops button. Maybe split the inside of that menu into two sections. At the top 'half' are the units on the wielder, bottom 'half' are the units inside the garrison. if there are no upgradeable units on the hero or the garrison, skip showing the empty section that would be there.

Think of this like divs on a website. Im asking for a section that doesnt have borders (like the one currently on the upgrade troops screen), but for each of the three different sources of units. Use the large settlement kinda text and make it say 'Visiting wielder', and under it list all the upgradeable units that visiting hero has, just like you do now, but with the title above it. Then leave a bit of empty room at the bottom of this invisible section, and if there's a defending wielder with upgradeable units, put the same text style, 'Defending wielder', and the same unit upgrade button you have right now. If there is no defending hero with upgradeable units, skip showing it, no need for the 'Defending wielder' title if there are no units to show, its just meaningless ui clutter. Same rule for the 'Garrisoned units' section. If there are upgradeable units in the garrison, show the title, list units under it, if there are none, skip showing it.

Kinda like this:
https://imgur.com/a/BOD6Ybi
Of course, dont make it red on black. Use the same text style as the town size name that is normally there right now. Also, as i said, if one of the three sections is not applicable, skip showing its title. No reason to have it there if there are no applicable units to that 'invisible box' anyway.

Also, if i have a defending wielder with upgradeable units, there is no upgrade troops button, but if i put said units into the defending troops slots, and reload the menu, the upgrade troops button appears. I shouldnt have to reload this menu screen, the button should appear as soon as either a defending hero, visiting hero, or the garrison has upgradeable units. Naturally, if i move the militia out of the defending troops slots and onto my defending hero the button still stays there until a reload, because this doesnt update in the reverse direction either.

The upgrade troops button shows a 1 to indicate this. That bubble showing the stacks i can upgrade should be made prettier to fit in better with the rest of the UI's slightly worn borders, for example. Or maybe just create a different indicator that fulfills the same purpose but doesnt clash with the rest of the UI, it doesnt neccessarily have to be a circle.

Edit: About unit upgrading mechanics. If i have units being produced every day, why do i need to pay to upgrade the units that have been 'spawned' but not bought yet? It really sucks that i built a building, had units gather for a week or so, got the upgrade, and now i need to pay for both the cost to upgrade those units to their better versions, and the full price to hire those units aswell. This also adds to the upgrade UI not being that intuitive. This way im paying for the upgrade twice.
Last edited by Flytrap; Oct 20, 2023 @ 5:58am
sandman25dcsss Oct 20, 2023 @ 6:21am 
Originally posted by Lavapotion:
Originally posted by sandman25dcsss:
I agree of course.

Do you have an example where we could improve it? We love getting that feedback and our UI "department" (it's one guy) really is all ears!
For example, when wielder is adjacent to city, there can be "Upgrade units" button in the wielder screen.
sandman25dcsss Oct 20, 2023 @ 1:23pm 
Originally posted by Lavapotion:
Do you have an example where we could improve it? We love getting that feedback and our UI "department" (it's one guy) really is all ears!

Here is another example.

Original screen:
https://steamcommunity.com/sharedfiles/filedetails/?id=3055856967

Suggested screen (ignore colors and styles, I am not a designer, also I forgot to add number of units in every position):
https://steamcommunity.com/sharedfiles/filedetails/?id=3055855106

Changes:
1) Unit images are larger, important info should be seen easily
2) "Upgrade all" icon (I noticed it for the first time while creating the screen, lol) is replaced with button.
3) "Upgrade all" button is added (useful late game when resources are not a problem and you want to upgrade all slots with single click)
4) "Move as many as possible" icon is replaced with "Move to garrison" button
5) Do we really need that wide bottom margin (not changed on the image)? The space could be used on top for units.
6) Basically all micro UI controls are replaced with much larger controls, there should not be pixel-hunting to just click an almost invisible icon.

Disband functionality problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=3055859505
Which unit am I actually about to disband?
Last edited by sandman25dcsss; Oct 20, 2023 @ 10:41pm
Боб Кантор Mar 30, 2024 @ 10:33am 
why is it so hard to even google how to upgrade my units? can you make a button on the unit or something like this?
there are two 40 minutes youtube videos and this topic. Still no streight answer like "push this button".
gatsu86 Mar 30, 2024 @ 12:37pm 
Originally posted by sandman25dcsss:
Disband functionality problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=3055859505
Which unit am I actually about to disband?

I'm guessing that's the one you clicked on. However, I agree that a nearby mini-image with the stack in question would be useful.
Naruto0408 Mar 30, 2024 @ 12:42pm 
Would be nice to maybe move it down so it isn't covering the stacks but since it would just be the one you clicked on then like you would know or if not then cancel
sandman25dcsss Mar 30, 2024 @ 2:25pm 
I suspect you are wasting your time here. It looks like devs are not paying attention to what we suggest even when they claim to be asking for our ideas.
Walrus Grease Mar 30, 2024 @ 2:48pm 
The number of times I misclicked a wielder's portrait just to click on the "move" icon next to it and botch my turn is in the record highs and I'm not proud of it. That button has to go.
Last edited by Walrus Grease; Mar 30, 2024 @ 2:48pm
Flytrap Mar 30, 2024 @ 3:26pm 
Originally posted by sandman25dcsss:
I suspect you are wasting your time here. It looks like devs are not paying attention to what we suggest even when they claim to be asking for our ideas.
Sadly yes. This topic went dead soon after me and the other guy gave our feedbacks and a load of nothing came from it. Its been a long ass time too for just a bit of Ui changing
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Date Posted: Oct 16, 2023 @ 5:12pm
Posts: 13