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Although there's some uncertainty where things are the structure of maps is usually designed to hint - roads will lead to towns, early mines will be close by you, etc.
Also the hero with more troops definitely doesn't win, clever use of magic can demolish much much stronger armies - as can having the correct counter for your opponent.
There's a strong enemy that guards a river crossing I need to cross. The battle preview says "risky" for the fight.
Why would I not gather all the stuff I can on my side of the river untill everything is empty. Then go to my town waiting for maxxing all of my troops. Then go to the river crossing, now the preview says "easy". Then I kill the enemy.
Zero strategy involved.
Now you say that it matters that I engage early, when the fight is "risky" that is - but why would I do that? I would lose 90% of my army and also miss all the ressources on my side of the river.
This would set me back more than to wait, no? And if no, does this only matter for the end game? Because so far I didn't see any negatives in just taking my time.
What is the downside of waiting/gathering everything I can?
Maybe you can get some mines to upgrade more and get better troops, maybe you can get levels for your hero which can help a lot. Maybe you can manipulate the fight with some magic so the 'risky' fight only had minor losses.
There's a lot of strategy for when to fight what - you want to make sure you're getting returns worth the losses, but if you are and the other side isn't fighting at all you're going to snowball and crush them.
But you definitely don't want to just fight everything blindly.
Hmm ok but how do I know that? That there *might* be a town? Maybe there isn't? It's pure luck itsn't it? It seems to me that it's always safer to just wait and collect. Althought I've never made it to the late game, but imho there should be a challenge in the beginning also.
It's safer to wait and collect but it will lose against a successful more aggressive strategy (and beat someone losing all their troops for nothing). It's a decision for sure.
You are probably playing on one of the lower difficulty-levels, so you don't see much need of optimization and can eventually win by dowing whatever.
Every decision you make has pros and cons and the more experienced you are, the better you get at correctly weighing them against one another.
You'll want to optimize your walking-path to gobble up everything useful quickly enough.
Some pickups simply aren't worth to take a detour for. You lose too much precious time.
Fighting usually has different rewards. At the very least you'll get XP for your wielder for it. Higher level wielders of course are a lot stronger. In most cases you also get access to new pickups or even new areas with a lot of loot that you previously couldn't get.
So what you lose by waiting in your town until your army is as big as possible is access to all the stuff your enemies pick up in the meantime.
And yes, on lower-difficulty-levels you might not lose anything because your opponent can be just as slow as you.
You say "the bigger army wins" and ask "where's the strategy in that?". Well the strategy is all the small decisions you made along the way that ensured that you are the one with the bigger army.
You try to out-optimize your opponents so that when you eventually meet, you are the one who has the advantage.
In order to beat the AI on "Worthy"-difficulty, I think you need to have a pretty good grasp of the game-mechanics and the value of the different pickups already.
In skirmish, the fun starts at Worthy and above.
In campaign, even on Fair some missions can be brutal if you don't understand basic mechanics.
If you waste time doing random ♥♥♥♥ and waiting for stuff you may discover later that the AI players are already too strong for you to possibly beat because they used their turns better and got a lot stronger than you. Of course it depends on difficulty level.
And it's for sure not about the bigger army wins; not even close. You have no idea how much spells and skills matter. Suddenly it also comes down to unit choice, positioning and getting to said units.
Suddenly the base bulding aspect kicks in to reach what you want to go for.
Maybe even try to fight mobs more difficult than you did before - manually. Something tells me you also use auto fight only.
check hero's hour. it's minimalist game but with many castles and many ways to play with one faction. gameplay is a looot of deeper than in songs of conquest.
I will say Hero's Hour has more distinct factions, but I wouldn't necessarily call it 'deeper'. It's a lot more unbalanced and certain skills and strategies are incredibly dominant so you don't really need to think but you just attack everything because you get free dragons after combat or the like. It's absolutely another fun game to play though.
So I will try another run with all the tips in mind and higher difficulty. Maybe this will help me to enjoy the game more :)
THanks and cheers
So, want to experience a game that's rally rather bland graphically yet provides more tactical and strategic challenge than you can handle, play AI War 2.
Its a totally different experience. I found that i wanted to get better and win and the game became a lot of fun.
I think this game does itself no favors by starting players out on low difficulty i get why they do it but for some people low difficulty is incredibly boring.
Simply increase the difficulty by the time you are winning on higher difficulty you will likely see that the game is fun, or its just not for you.