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Rapportera problem med översättningen
And Loth, especially with their huge rat hordes, often cause me the biggest losses. In my opinion, the rats are too strong.
As Arleon I'd try to get them in archer deadly range, insect swarm their initiative lower than yours and beserk them, and just unload arrows. Some earth blocks can work too.
Or hit them with any other expendable unit first and then fay ragers can just tear them up. Just make sure you never hit them first with a serious unit when they're undamaged.
As Rana you can try to entangle them if there's a huge stack, and then just melt them with shamans. Or just rush Chelun Elders and spam earth block at them because it's a very fair spell.
Arleon can spam all the really fun spells, like Swap, Invigorate, Rejuvenation, Onslaught, Clouded Vision, etc.
Barya might have relatively lousy essence production, but they're Barya - their units make up for it by being mechanically nutty.
Rana basically does the same thing as Loth, but better.
Obviously overkill, but boosting a Hellroar to do 320-400 damage PER UNIT by casting level 3 onslaught on it in deadly range (which you can chaos step it into or out of melee) tends to end fights fast. Especially if you can hit anyone in AOE.
Also for Arleon, I just realized Pacify stacks. Almost never worth it, but it is pretty funny to just completely disable one unit. Just a strong set of control/disable/buff spells too. I know the AI is bad, but I've beat the AI with literally just stacks of single troubadours because your side has massive defense and magic resist and they can't use ranged attacks or move.
Anyway, like you said, Legionaries are pretty much your bread and butter - they get SUPER tanky once you do all the undead upgrades.
I once had a single stack of Legionaries and several split groups of single-digit cultists successfully defend a city from an army of musketeers and dire dreaths
Rats are honestly a dead end - they don't benefit from any of the human or undead general tech upgrades, they don't revive as risen like the other living Loth units do, their gimmick increases their damage every time they get hit, but not their offense rating, AND they take casualties faster than you can replenish them.
Maybe if you got 8 rats per turn instead of just 4 they would be good, but having only 4 per turn when Arleon can pull 3 Sappers per turn is super underwhelming.
Loth's destruction magic might suck, but they've got Aegis spam and shielded Legionaries to tank ranged damage, and Repel for free damage against melee units.
Was playing Defeat Thy Neighbor, and I just slaughtered all the Barya CPUs armies and captured their city by turn 45 by using nothing but massed Legionaries, and split stacks of cultists that I picked up from camps :P
EDIT: whelp the one weilder the the CPU had left wasn't able to capture a settlement in time, so I won on turn 49 :D
Repel for attacks of opportunity is pretty fun, but I still prefer the Rana approach of pushing enemies backwards through acid clouds.
Certainly solid, but still think they're less broken vs AI and neutrals than a single stack of Dire Dreaths or six troubadours. Earth wall is just a completely busted spell.
Admittedly I had gotten pretty cocky since I stole their one expansion out from under them, completely flattened them in in like 6 different battles, and pushed all the way to their capital city by turn 50 with minimal casualties.
All they had left was an army of 80 Oathsingers and I was like "Eh, my settlement has 3 watchtowers - I my garrison should be enough to handle them"
Round one, they cast Quicken on a stack of Oathsingers, have them run right up to my 40 Hunters from the garrsion, and kill half of them with a shank to the face :B
Round two, they took out both my balistae with Psychic spears
Eventually it devolved into my shamans stalling with Ethereal scales, but they ended up getting overwhehlmed.
After that, I was like, "Ok, that was definitely their last army and all they have should have left is like 50 Oathsingers and 30 Risen, I'll just send out a fresh Wielder from my capital with a full stack of Storm Guards and two stacks of Sages and hunt them down."
They show up at my doorstep with 50 Oathsingers, 30 Risen, 70 Rats, and 20 Banes.
Ok, I get that they could have picked up the rats from a neutral Rat Warren, but where did they get the Banes?!
I ended up losing that fight too, but all they had left afterwards was like, 3 Oathsingers and some risen, so I killed them off immediately afterwards.
I finished burning down their capital and got my main army to the outpost they stole, and here's what I find:
https://steamcommunity.com/sharedfiles/filedetails/?id=2967309561
FR tho, where did they get those 20 Banes from!?
I left them alone for 10 turns. They spent 2 of those turns building a Labratory to start up Bane poduction.
Labs produce 2 Banes per turn.
2 x 8 = 16.
They showed up at my base with 70 of them.