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Things like arcana and destruction magic can be near completely nullified by spell resistance. Offense and defense can be nullified as well depending on what sort of items and build is being run by the opposing party. Just like in any strategy game macro>micro. Simply having more stuff than your opponent puts you leagues ahead.
Sure you do a bit more damage and you can min-max this a bit, but having 20 more attack feels meaningless when there is a cheap spell that gives your whole army 150.
What does matter is resistances, and not always either.
Sure, having 40% ranged resist is nice but is not a game changer. However, if you add that to 50% on shielded units suddenly all your army is basically immune to arrows.
In short you were doing 30 damage a hit because you were shooting skeletons commanded by a wielder that has ranged resistance from skills or items.
Ranged damage in general isn't very useful in wielder combat, melee is much harder to counter and scales better with spells (unless you're Barya).
That does not mean ranged units are useless, they let you farm neutrals and gain more gold than your opponents to spend on things that will actually win you the game.
I did.
It would be easiest if you put screenshot for us.
Eth'dra do 9-14 DMG base line. If your offense is 100 and enemy defense is 100 it won't be much better. You can have 20% bonus DMG for high ground for example but enemy can have positioning, cloak that reduce range DMG or they pacified your unit or they casted spell that lowers ranged offense to all units, hard to tell.
As for the damage, ten ethdras shouldnt be doing 16 damage in total, with even defence and offence.
What moonman logic is this, with projectiles that can phase through solid objects? Im starting to see the game is full of these, the more i play
Same thing as long range penalty really.
Look, if you're just here to hate on the game its fine, but there are at least 3 different sources of damage reduction and without screenshots or you actually looking at the damage tooltip instead of making an angry post its hard to tell what went wrong.
1) Positioning -- range, low ground penalty and blocked by terrain.
2) Debuffs -- mostly pacifism, tempest is a rarity and doesn't do ♥♥♥♥♥♥♥♥.
3) Resistance. Most common problem against skeletons and some other enemy types.
Im not here to work around the issue.
Im giving feedback that this is stupid.