Songs of Conquest

Songs of Conquest

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Someone explain how the stat system works in this game because this is ridiculous.
I played through the arleon campaign, im playing through the Rana campaign now, and the seven missions so far, every random mob on the map took what im going to be calling normal damage, while every fight against an enemy hero, was like 10% of that.

For example, i tried fighting Marjetta in Rana mission 3, and my ten ethdra, that were doing 300 damage per ranged attack on average, was doing *THIRTY*. I had more offence than her, and she didnt have any melee resistances from wilder skills, so what the ♥♥♥♥ is this ♥♥♥♥♥♥♥♥?! The reason i lost is because my damage is literally one tenth of what it should be! Sure, i was outnumbered, but with normal damage i'd have a good chance to win, instead it was like trying to chop a tree with a spoon. Her casting four spells per unit didnt help either, but atleast the magic is trash in this game so its only the utility spells that did anything.

Edit: It has come to my attention that doing 30 damage is normal when the offence and defence of wielders is roughly equal, and me wasting all random mobs was because they dont have a wielder, and thus i was doing insane extra damage to them.

I wish to politely state that this is a ridiculously idiotic design decision because not doing jack squat to an enemy hero feels awful after doing so much damage against random units, and also, this completely negates the point of random units beyond the base game.
Last edited by Flytrap; Feb 21 @ 8:16am
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Showing 1-14 of 14 comments
poxxy Feb 21 @ 12:07pm 
Against other wielders expect 'buffs' to cancel out somewhat. The other wielders will pick up gear and resistances too. When you fight against creep mobs they don't have wielder buffs and are by design, meant to be easier as a means of progressing your wielder.

Things like arcana and destruction magic can be near completely nullified by spell resistance. Offense and defense can be nullified as well depending on what sort of items and build is being run by the opposing party. Just like in any strategy game macro>micro. Simply having more stuff than your opponent puts you leagues ahead.
Bumc Feb 21 @ 12:43pm 
Attack and defense values generally don't even matter.
Sure you do a bit more damage and you can min-max this a bit, but having 20 more attack feels meaningless when there is a cheap spell that gives your whole army 150.

What does matter is resistances, and not always either.
Sure, having 40% ranged resist is nice but is not a game changer. However, if you add that to 50% on shielded units suddenly all your army is basically immune to arrows.

In short you were doing 30 damage a hit because you were shooting skeletons commanded by a wielder that has ranged resistance from skills or items.

Ranged damage in general isn't very useful in wielder combat, melee is much harder to counter and scales better with spells (unless you're Barya).

That does not mean ranged units are useless, they let you farm neutrals and gain more gold than your opponents to spend on things that will actually win you the game.
Before you attack with your stack the enemy, just hower your mouse over the enemy stack long enough and you should see literally everything explained.
Flytrap Feb 24 @ 7:53am 
Originally posted by Ser Imry Florent:
Before you attack with your stack the enemy, just hower your mouse over the enemy stack long enough and you should see literally everything explained.
Yea but it didnt. It said i have bonus damage and yet i still did peashit damage, way under normal. Ten ethdra arent supposed to do 16 damage in total
Bumc Feb 24 @ 8:06am 
Check enemy ranged resistances next time, you'll get the answer why you ain't dealing any damage.
Flytrap Feb 24 @ 8:24am 
Originally posted by Bumc:
Check enemy ranged resistances next time, you'll get the answer why you ain't dealing any damage.
None.

I did.
Resistance buff skills are sadly completly broken when combined with artifacts :( some debuff spells like "pacify" are also redicolus OP when you see how easy it is to spam it
Last edited by Measuperbia; Feb 24 @ 8:30am
Originally posted by Flytrap:
Originally posted by Ser Imry Florent:
Before you attack with your stack the enemy, just hower your mouse over the enemy stack long enough and you should see literally everything explained.
Yea but it didnt. It said i have bonus damage and yet i still did peashit damage, way under normal. Ten ethdra arent supposed to do 16 damage in total

It would be easiest if you put screenshot for us.

Eth'dra do 9-14 DMG base line. If your offense is 100 and enemy defense is 100 it won't be much better. You can have 20% bonus DMG for high ground for example but enemy can have positioning, cloak that reduce range DMG or they pacified your unit or they casted spell that lowers ranged offense to all units, hard to tell.
Flytrap Feb 25 @ 4:10am 
Originally posted by Ser Imry Florent:
Originally posted by Flytrap:
Yea but it didnt. It said i have bonus damage and yet i still did peashit damage, way under normal. Ten ethdra arent supposed to do 16 damage in total

It would be easiest if you put screenshot for us.

Eth'dra do 9-14 DMG base line. If your offense is 100 and enemy defense is 100 it won't be much better. You can have 20% bonus DMG for high ground for example but enemy can have positioning, cloak that reduce range DMG or they pacified your unit or they casted spell that lowers ranged offense to all units, hard to tell.
I dont have screenshots because im talking about rough experiences over the course of a few games in a few hours a few days ago.

As for the damage, ten ethdras shouldnt be doing 16 damage in total, with even defence and offence.
It's difficult to tell 100% what happened without having any screenshots, but what might have happened is that there was an obstacle between your Eth'dra and her units that "blocked" your shots. When ranged units fire at other units through things like mountains and walls, the shots get "blocked". You also get a small "blocked" text appearing when you hover over a target where this is the case. It's not very well explained in the game and the text can be a bit subtle, but it's the reason you deal next to no dmg when firing at units inside walls for example
Flytrap Feb 25 @ 7:15am 
Originally posted by ShadowHydralisk-λ:
It's difficult to tell 100% what happened without having any screenshots, but what might have happened is that there was an obstacle between your Eth'dra and her units that "blocked" your shots. When ranged units fire at other units through things like mountains and walls, the shots get "blocked". You also get a small "blocked" text appearing when you hover over a target where this is the case. It's not very well explained in the game and the text can be a bit subtle, but it's the reason you deal next to no dmg when firing at units inside walls for example
Okay but if the shots are 'blocked' then they should get visually caught on the obstacle and do no damage, instead of losing a lot of damage and still hitting the enemy.

What moonman logic is this, with projectiles that can phase through solid objects? Im starting to see the game is full of these, the more i play
Bumc Feb 25 @ 8:11am 
No, they do a curveball shot and it does less damage?
Same thing as long range penalty really.

Look, if you're just here to hate on the game its fine, but there are at least 3 different sources of damage reduction and without screenshots or you actually looking at the damage tooltip instead of making an angry post its hard to tell what went wrong.

1) Positioning -- range, low ground penalty and blocked by terrain.
2) Debuffs -- mostly pacifism, tempest is a rarity and doesn't do ♥♥♥♥♥♥♥♥.
3) Resistance. Most common problem against skeletons and some other enemy types.
Flytrap Feb 25 @ 10:27am 
Originally posted by Bumc:
No, they do a curveball shot and it does less damage?
Same thing as long range penalty really.

Look, if you're just here to hate on the game its fine, but there are at least 3 different sources of damage reduction and without screenshots or you actually looking at the damage tooltip instead of making an angry post its hard to tell what went wrong.

1) Positioning -- range, low ground penalty and blocked by terrain.
2) Debuffs -- mostly pacifism, tempest is a rarity and doesn't do ♥♥♥♥♥♥♥♥.
3) Resistance. Most common problem against skeletons and some other enemy types.
Everyone keeps bringing up points to which i respond with 'no, that did not happen', which brings in more people who are trying to use increasingly dumber excuses why it should be like that. What do you expect from me then? I want to see you curveball an arrow. As for the mechanic, if they went as far as to not let *dragons* fly over castle walls, i really dont get why rangers can do *any* damage through objects. Frankly, both of these are stupid and should be removed.

Im not here to work around the issue.
Im giving feedback that this is stupid.
You asked for explanation how stats work in this game and we are trying to explain it to you.
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