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They only do that to those around them if they spend their turn doing nothing don't they?
pretty sure its the whole army no matter where they are (foot soldiers have to be near the units to grant their defensive buffs) but yes it will end their turn. But imo melee who don't have the wait skill are only useful if they can buff your ranged units. And the knights have one of the best buffs for ranged units.
Just checked and yeah its only units within 1 tile. Overall the upgraded knight is okay, but I'd still rather just use Horned Ones as a melee beatstick, cheaper and harder hitting.
Compared to Knights/Fists of Order, Horned Ones/Queen's Guard have a lower base damage that equals out once they're berserk, lower (only by 1 when upgraded, admittedly) offence, and no Charger trait for an easy +50 offence. Knights are also quite a bit tougher, with a higher defence to begin with and no berserk dumpstering it, provide additional essence, and have a higher initiative. One to one, knights/fists are inarguably the better unit, but they lose out in other ways.
I dunno what to tell you man, I just don't find knights very useful thats all.