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This isn't a pale copy.
It surpass Homm3 in term of Faction thematics and aesthetic imo.
I also think the magic system might be superior, it's different from the usual mana system.
Here you collect orb every turns during a combat; BUT, I wonder if it lacks spells, or if there should be tweaks.
The combats are too fast paced to my liking.
They aren't bad, I enjoy them, but the issue with fast-paced is that it deletes: Manoeuvres, out-manoeuvres, attrition etc.
Also deployment is very limited for some reasons.
All in all, while it's a bit light on content currently (imo), I think it's going to be a hit at release.
Its also no clone, as the devs clearly advanced and refine HOMM3, where they considered it beneficial - e.g. battles: terrain elevation being a factor, zones of control, moving and shooting (with the price of reduced damage), some units needing to reload, reworked mana/spell-casting system.
Some concepts (like the initiative system in battles or the secondary skills) also draw more from HoMM IV or V then III.
If I should name things which might feel inferior to HoMM: Graphics might be for some (not everyone likes the pixel style and you can play hoMM3 in HD nowadays...) and there is overall "less" in quantity, when it comes to the number of factions. Also elements like secondary skills, units and their abilities, map objects, spells, or city buildings appear to be rather streamlined/generic in their effects, HoMM 3 comes a bit more chaotic, unpredictable, creative and uneven in that regard (which of course could also the positive side effect that SoC ends up more balanced...)
Also, overall the fantasy touch is not so heavy - I read somewhere that there aren't even Dragons in the game...and in the missions I played so far some minor Fae spirits where all I encountered in that regard.
There are dragons, but they're an upgrade from another unit. The Rana dragon guys turn into them.
In general, I like how grounded it feels. Later HoMM games went into the bonkers realm of giant pauldrons and "epic" fantasy, which has never been my cup of tea. SoC hits a sweet spot where there's obviously a great deal of magic and mysticism and fantastical things, but the characters are all equipped like people reasonably would be. No one is wearing armor that is more decoration than function, the Weilders aren't all pretty heroic archetypes but also aren't all ugly for the sake of "grit," and that makes the game's world feel much more real and grounded.
I think the Devs knew what to keep to maintain the spirit of HoMM3, and also knew what they could change, and found a great place where they aren't making a copypasted clone but something that has clear inspiration. I am beyond happy with the game so far. I think that it needs maybe 2 more factions, and definitely needs more units that are monsters rather than soldiers. I'm hoping for something sinister and demonic like HoMM3's Inferno, but I think one of the main themes of the current factions is that they're all potentially good or evil, so I can't imagine we'll see anything specifically mirroring Inferno, Dungeon, Haven, ect. down the line.
Game is amazing and sales are crackers and that.
Cool, any chance those would be worked on or improved through development? As I do with all EA games Ill keep a close eye on updates to check how devs release content.
That is my main drawback for now, and the reason I'll keep a close eye to it. It feels right but it feels like needs more content. The price is indeed cheap so it might be right to expect less content overall than HoMM3, but still seems like the main area to improve.
Amazing! Do you think this is the direction devs intend to go from now on?
Excellent post 4X. I quote the part that led me to a refund. The research also belong to that list. Overall the game was very dry due to all those aspects being, indeed, uninspired.
No problem, as we don't need an exact HoMM3 again because we already have it! I do expect them to try new stuff and bring new mechanics to the table.