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With the damage formula having this thing that's like a Sapper does 2-3 damage, but can stack up to 50 (or higher with research) so then you'll actually do between 100-150 damage (not including modifiers at the end)
You also might have things where in early game you can use some brutes and they'll take a few hits from small stacks of low tier enemies, so as long as they don't die they'll be just as good in the next battle. Lose a unit in a stack and they're dead, but take no losses and damage won't carry over
Stackable stats include but are not limited to:
Health and Damage.
Non-stackable stats include, and still not limited to:
Range, Movement, Initiative, Essences
It is also observable which stats are stackable through gameplay (i.e. movement doesn't increase even if you have 1 vs 50 troops in a stack.)