Songs of Conquest

Songs of Conquest

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ho84 Apr 20, 2024 @ 8:22am
The numbers in battle
hi i am new here, i can seem to understand what is the relationship with damage numbers, and the troops number , and the number below the character , they just hack and slash and shoot each other and i dont which one are dying first, what exactly those numbers means and how to calculate whether that is the finishing hit?

than you and i am sorry if i asked something stupid
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Showing 1-4 of 4 comments
CoffeeCup Apr 20, 2024 @ 8:34am 
So I think the numbers next to the Sword when you mouse over an enemy is their current overall health, while the ones with the skull are how many Units you kill. Both of them are basically health meters, but I think that their attack power only goes down if you drop their Unit number, not the Sword number. Think of the Sword number as the health bar, and the Unit umber as their "lives," I guess?
Naruto0408 Apr 20, 2024 @ 9:32am 
Originally posted by CoffeeCup:
but I think that their attack power only goes down if you drop their Unit number
This is one of the things that can make a stack of dreaths pretty strong. They'll probably kill some melee units with their retaliation (which happens before the opponent attacks as opposed to the usual being afterwards) and that'll lower the damage you take in return

With the damage formula having this thing that's like a Sapper does 2-3 damage, but can stack up to 50 (or higher with research) so then you'll actually do between 100-150 damage (not including modifiers at the end)

You also might have things where in early game you can use some brutes and they'll take a few hits from small stacks of low tier enemies, so as long as they don't die they'll be just as good in the next battle. Lose a unit in a stack and they're dead, but take no losses and damage won't carry over
admos Apr 20, 2024 @ 3:36pm 
If you hover over the unit you'll see their stats available to them. Some are stackable while other are not. Stackable stats here would be defined as 'the stats that increase linearly based on the current troop stack'.

Stackable stats include but are not limited to:
Health and Damage.

Non-stackable stats include, and still not limited to:
Range, Movement, Initiative, Essences

It is also observable which stats are stackable through gameplay (i.e. movement doesn't increase even if you have 1 vs 50 troops in a stack.)
Last edited by admos; Apr 20, 2024 @ 3:40pm
ho84 Apr 20, 2024 @ 8:14pm 
thank you guys! that explain alot!
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Date Posted: Apr 20, 2024 @ 8:22am
Posts: 4