Songs of Conquest

Songs of Conquest

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COOP thread
I have noticed the new maps are mostly co op, who wants to play comment here with timezone too. EST NA for me.
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Showing 1-8 of 8 comments
Naruto0408 Mar 28, 2024 @ 2:59pm 
Honestly those are the ones that really didn't interest me but there being a new pvp map, larger 3 player map, and the 5 player map are all cool. Wouldn't mind trying out the new 8 player one either but I just get turned off by how much 8 player takes
FroBodine Mar 28, 2024 @ 8:15pm 
Can ALL these new co-op and PvP maps also be played solo with the A.I. taking all other positions?
Last edited by FroBodine; Mar 28, 2024 @ 8:16pm
bump
Naruto0408 Mar 30, 2024 @ 8:20pm 
Originally posted by FroBodine:
Can ALL these new co-op and PvP maps also be played solo with the A.I. taking all other positions?
Yes
jman0war Apr 22, 2024 @ 12:12pm 
Is there a co-op campaign ?
JellyPuff Apr 22, 2024 @ 3:09pm 
Originally posted by jman0war:
Is there a co-op campaign ?
No, not officially.
But there's an extensive map editor in-game and mod.io integration, so people already made custom campaigns and stories, but i don't know, if there are any custom co-op campaigns yet.
jman0war Apr 23, 2024 @ 11:27am 
what about map sizes, I watched a few videos and the battle maps are all small. Are there any large maps?
JellyPuff Apr 23, 2024 @ 1:08pm 
Originally posted by jman0war:
what about map sizes, I watched a few videos and the battle maps are all small. Are there any large maps?
Adventure maps can vary greatly in sizes, from very small 2-player maps to massive 8-player maps with up to 3 different possible win conditions to accommodate their sizes and to offer more strategic variety.

The hexagon based battle maps, however are all fixed in size. There are many different possible layouts though, depending on where the battle is initiated on the adventure map. Like blocking certain hexes or elevate some, for "high ground" stat bonuses.

introducing larger battle maps would probably break the game's balance. It's kinda hard to explain without you having played the game. Enemies with high troop-movement values would dominate, so would any Wielder, who could use spells, like "Dimension Door" (a teleport spell) more than once per turn. More spell-focused Wielders would become even stronger in general vs. troop/melee focused builds, since if there where larger battlemaps, you could just bunker up and farm "Essence" by passing your turns, since it will then take even more turns, for enemy units to reach you.
Each time, it's one for your unit's turn, it will generate essence, which is used to cast spells.

This game could really benefit from a demo version, like a short, demo skirmish map.
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Date Posted: Mar 28, 2024 @ 1:08pm
Posts: 8