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If you capture rush stone mine / wood mine day 2-3, make wood/stone production buildings and 0 army to get to "large" unit, as soon as possible, then 3 turns to build the buildings and i spotted an enemy on horizont aproaching.
So i had 2 turns of growth of cannons, i had 2 cannons.
Enemy attack my town with 6x30 upgraded medium unit, and 3x7 of large tier unit.
So they had 2 upgrades to capacity to two types, they somehow produced over 75 turns of medium size units, and 21 turns of large units. And mind you it's not even turn 15.
And somehow walked that across the map to attack me, meaning they had that before turn 10.
But it's usually tamer than this.
feels like they might be cheating ressources early, the worst is when they spawn troops out of thin air, AoW4 did that and I quit the game because of it, felt so cheap.
You can actually look the exact bonuses up under "Tutorials & Codex" very far down. There's a section about AI-difficulty.
Some maps are incompatible with high difficulty AI.
It will start with extra resources 5-10 which HUGE TEMPO start, a free marketplace, it will get extra units growth like 20%, extra income 20-60%, extra resources per turn 20-60%.
And the starting resources let it explode in early growth, while player is stuck so it's littearlly 10 turns ahed of player and each turn it gets almost double resources a player does.
Example unit purchase discount etc
With enough time, effort and dedication it is very well in the realms of possible to get the AI to a state where it doesn't have to get extra-resources in order to pose a challenge even for experienced players.
But it's very much an iterative process. You play against the AI to look specifically for it's weaknesses and then work on these. Then you play again to come up with strategies to overcome the improved AI. Something that helps tremendously is if players who are able to beat the AI record themselves doing so. Videos like that are super-helpful for AI-developers. You see whether there's exploits the player uses that you can fix or you see novel strategies employed by the player you simply haven't considered but that are stronger than what you taught to the AI.
I don't proactively improve the AI of Remnants of the Precursors anymore. But recently someone posted a thread where he gave some tips for beating the highest difficulty. I asked him to make a video and he did. While he was playing with some pretty unorthodox game-settings it became clear that the AI played poorly under these conditions. So I adapted certain aspects of it that primarily affect the playstyle under the shown conditions. When he tried again he got beaten up badly and now considers lowering the difficulty.
Unfortunately for commercial games something like that rarely happens. Eventually the developers move on to a new project and don't really invest time into the AI anymore because longevity of your older game is counter-productive when you want to sell a new one.