Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I played it on worthy and it actually became the easiest 4th mission surprisingly enough. Here’s how I did it if that helps.
For nimander, I think getting the last bandit reinforcement is a trigger for the bottom right rana general. My nimander was kinda weak and army wasn’t great even with the bandits, so what I did was lure the fans as far away from the city as possible, fight and lose but I took out 90% of the enemy strength, then respawn nimander asap and recruit any troops to finish the job. This did take some safe scum but it was enjoyable since I managed to beat impossible odds with some strategy.
Also nimander isn’t useless after beating and finishing the bottom part of the map. I won’t spoil it, but I’ll just say that the game frequently brings up how Everthink is the best tinkerer and can fix anything. Wink wink.
For the Loth barrage, the first that attack you don’t actually respawn and are quite weak. The undead generals that respawn from the bot left can be difficult. They say it’s endless but their raids actually end, I think after each of them attack 4-5 times. The final wave is obviously the hardest. Coral likes spells and armour dude is more brute force. You can do 2 things to combat it:
Use bihgli and completely let exploring up north take a back seat. The tabs don’t actually attack from what I played, they’ll stay in that part of the map. Build a rally point in the town north of where the Loth ppl spawn and keep resupplying bihgli after every fight. There’s about 3-ish turns between each raid, and they both need 1 turn to reach the town so you should have plenty of time to resupply. Having a nicely built skill set is kinda needed, I basically made him the ultimate caster with multiple essence generation and some spell res.
The other way is doing the same, but using Everthink instead. His innate skill is like 40% spell dmg or resistance, can’t recall exactly, but it’s excellent to combat the Loth people. The only problem is that he starts underleveled.
I also did everything in mission 3, so my bihgli was pretty beefy from the perma stat buff locations. Mission 3 also has 3 item markets, so you can deck out your bihgli and nimander. I gave both of them resource generation items so throughout the whole early game of 4, I was making bank which made resupplying easier. And I also sold the items I bought and acquired for a big gold boost.
There’s also a couple of 1 battle long buff locations around where Loth ppl spawn, those can help you defend as well.
Anyway, my point still stands, you shouldn't have to plan ahead while playing on easy.
Also, no way this is the easiest of the 4th missions, on the 4th mission of Rana you literally start with a city (completed it on worthy it without too much trouble). The 4th mission of Loth (you also have a city not too far away) is the same as this one, but easier: Take out Barya and you can focus mainly on stopping Rana.
I mentioned the preparation to mean that even on worthy and with doing these minor things, it is doable.
You don't have to restart the whole campaign, just try doing the strategies I mentioned and hold out against the loth raids. On worthy they were manageable, it should be a lot easier on fair.
I recommend using harima troops in your armies too, since the assassins are great Judgement bait and the AI likes to use that spell, bagpipers are the best essence generators and give you great buffs. I always have at least 2 of them with me for that reason. And the big harima dudettes are great frontline inf. Hell you can make it easy by just building the cannons.
You can use your other wielders to constantly visit locations that give you resources like farms and the like, to keep your economy up. Since you only need 1 wielder to deal with the loth raids.
To get all beacons Rana need to capture beacon north of settlement with everthink. Plus they tend to stay in their area until you take one of their settlements. So you don't need to rush for them. Army from the south was easiy to deal with on worthy. If you prepared in settlement you most likely will have enough to win but its also easy to get army strong enough so they don't even attack.
After you deal with them you can move Nimander to meet Bhigli. I user Bhigli to fight Loth and Nimander to expolore north and attack Rana.
The strategy for Barya that has always worked for me...ignore any mechanics on the faction and just go for T2, get as many Brutes as you can. No other unit, just Brutes.
If your economy starts to look good, you can also get Assassins (same T2 building)
I stayed behind with Bihgli and fought the hordes of Loth and then expanded with Evertink.
We are introducing a simple setting for campaigns (as well as keeping fair) for those that want a more casual approach to the game.
And people? Awesome advise there!
Only got it first try by ASSUMING I'd reach a city at the end of the path (which there was, luckily), otherwise I would have been ♥♥♥♥♥♥ because the 5th spawn in a row of these op mf from bottom left is just TOO MUCH ffs.... and I had to RUN and pray I have enough army to capture the city. Which BARELY worked.
The fix is simple: Give a proper city and/or reduce the respawn from 3? rounds by +1 or +2.
Then still: I HATTTEEEEE not being able to progress because I permanently have to walk back to some stupid npc attacking me. The forest fire break was predictable (well you did it to yourself, no?
PS: Yes knowing the setup I would have played vastly differently.
Yet as a HoMM3 veteran, I ezed through any of the other maps without ever reloading (ok, I may have rarely gotten SUPER greedy and paid the price ^^) and then this one clearly was out of the regular.
Very cool missions though, which I don't want this to take anything away from.
Looking forward to playing some free games now
I also dreaded this mission and was annoyed by it by first time on fair but second time I made preparation for overwhelming run and it was much more fun then Loth 4 I played beforehand, that one was quite frustrating. Both missions are race for beacons. Loth gives you freedom to take it however you want but in the end I finished by simply taking beacons before Rana hordes overwhelmed me.
Barya 4 on other hand is much more linear experience and interesting challenge by having only one big building to choose your strategy on.
1st, Replay mission 3. You want bhigli and nimander on max level and with max available movement. Having bhigli with 24 or how many steps is simply game changer and gives you much more leavey on your turns.
Optional hack. Buy off literally every available artefact from every raider market on the third map. Trust me. Having 30-40k + gold is great boost for your economy.
You have basically one big choice on this map. Canons, academy upgrades or armory upgrades. Many people use canons, I was thinking trying max buffed brutes, but after some consideration I chose academy. You can buff your economy early by stuff you need, keep more troops on bhigli and buff your essence gain, that one is important.
Idk what is trigger for flank Rana forces but after I claimed bandit and mines with nimander I still had plenty of turns, he sat idle in main settlement for like 5-10 turns.
When you meet ever think, I had one big adventage. I had Tutor on bhigli. There was certainly moments I was mad I wasted 2-3 skill points I could use on something better, but buffing nimander and mainly everthink on level 18 by simply meeting him was very big help in the end. Might have been crucial to be honest.
I send everthink back with max buffed magic and split stack full of pipers. No need to waste many of them, just max command and magic. Pipers generate order and destruction. Everthink gets order and destruction level 3. Rana flank forces comes with plenty of dragons. You see where this is going.
Btw you have two choices. Everthink can fix portal bhigli used or one of wielders can clean the barricade that prevent you going north at the starting location. You probably don't wanna do that, could possibly make Loth go for your backline and destroy your economy and take your only tier 3 building. But if you just wanna race for beacons and not fight them, maybe you can try that. Back to everthink and flanking Rana forces.
If everthink can clean 2-3 stacks of dragons from flanking rana forces by justice spam, Nimander shouldn't have problem with bandits and one stack of 50/51 death dreads to clean flanking rana and claim their economy for you.
After that it simple juggling. Bhigli with max movement doesn't have much difficulties to claim a beacon, teleport back, defeat Loth, replenish forces through rally point and teleport back to Rana front to push for another beacon.
In the end, you aren't supposed (but it can be done) defeat Loth waves, just hold them on the rally point. Story is Bhigli uses power of beacons to defeat endless attacking hordes.
After one fight with Rana on the beacon front, their second wielder run to hide in the settlement, because Bhigli was that strong. I simply moved around, claimed beacon behind their front, teleported Nimander and Everthink who were ready to their backline and claimed beacons to win, at which point there was multiple Loth wielders rallying at everthink settlement and Rana tried to push back by claiming my beacons, but neither of them had enough movement to overrace me. It was thrilling and pretty within campaign lore.
You of course shouldn't have big problem to destroy Rana and claimed their city to fight Loth back yourself if you wish.
I saved before doing that because you never know 1) if this is implemented/autoregulated by AI 2) if AI can simply open the path by itself.
Either way, since I opened it myself... 7? spawns of both heroes NEVER went there.
They seem to be aimed at the main hero, prioritizing local buildings of course, but e.g. ignoring the middle town in the hills (on their 2nd+ spawns, since the first one spawns one in the middle - where he will prioritize it because the range isn't that big.
Which I expect on difficulties above "Fair" ;)
Also story was made in mindest with fair difficulty, now we have "simple" difficulty as well.