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Idk how AI related is this where the AI creates the troop compositions it if the devs already programmed the wielder and troops, but most wielded you fight have great composition and win conditions. They choose excellent skills for their wielders and run troop comps to synergies with it. Like one wielder (on worth difficulty) taking a heavy buff army, using a spell that buffs atk and def and s-def, and the wielder specing it’s that essence type and has troops that give that essence type, and taking skills that further reduce damage types like spell or ranged. Now you face an army that always goes first, buffs all stats asap so they take little dmg and deal a lot.
Unfortunately this case is an extreme since you can’t really do anything to counter it at this point, but I digress.
Also, them ignoring certain loot or not claiming mines or essence towers sometimes is an issue with the AI in general and usually works in your favor. It's gotten better, but i still see them run past mines, only to go back and claim them 1 or 2 turns later. Maybe it's deliberate on Worthy or lower, to mimic unoptimized player movement.
Edit: Though, sometimes i see a secondary Wielder pick those up, which is smart, actually, since you can optimize the movement for exploration on your main wielder with the big army if you have a secondary Wielder right behind you. It's a bit like that one Adventure Time-meme.