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What I did is build 4x gold income buildings asap then spawn second wielder at secondary base to clear whatever neutral mobs are easiest and pick up resources. As soon as I knew they wouldn't be able to clear anymore with the troops they started with or picked up and would become a liability, I un-equipped their items and basically forced them to execute to a bandit hideout so I could spawn them in my main base to ferry troops and pick up more resources before the neighboring faction invaded there with their main wielder @ round 18. And I was doing this all while clearing essential neutral mobs in main base region. Built wood/stone buildings next to prioritize settlement upgrades for the large building troop powerspike (hellbreaths in my case). Since I had funneled all my resources into one army at my main (vet muskets, pikes, hellbreaths, artificers), I was in a prime position to dominate their secondary wielder that always invades rounds 12-14ish with a mid size army. Instead of killing them right away, I basically played around vision and then forced their AI to flee into a choke point facing my revived second wielder where I could keep them in my region and still expand and take their settlements with my first wielder. All that allowed just enough momentum to generate a lead, get some good artifacts and snowball, but even after all that work, it was still extremely difficult to maintain the lead.
That being said, I tried to do couples of fights vs Deadly Ai on larger maps, were we both have time to upgrade all and have full armies, and that is impossible, and only factor why it so, is beacuse Deadly Ai get around 2x or even 3x attributes for their hero. So when I clash with my main hero vs Deadly Ai main hero where we both have full armies, and my Hero is like 1 or 2 lvls below, they mostly always win, because they have att and def like 150 both and my Hero around 80.
So in another word, Deadly Ai gets too much attributes for thier heroes (which is mathematically impossible) - there are no reasearch or items/buildings on map which would give Deadly Ai so much advantage.
it would be nice if makers of this cool game would give us more options to choose when picking AI diff, like I want to play vs multiple Deadly Ai-s and just to nerf that they get little more or same attributes like me.