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You end up fighting three at least that I now of, and they are all insanely stacked.
The Banes are already really strong, more so when you put them on castle walls, and the 2 ballistas deal big dmg to rana units who have relatively low defensive stats.
Also the units that you’re using matter too, and I assume most have certain ‘weight’ when it comes to auto battle statistics.
And a side note, the auto battle is weird regardless of what it says. I’ve had risky battles which I won thru auto, and some failed. And have had battles where it wasn’t favourable to me at all but I won with only losing 1 whole troop (not a stack, just 1 troop).
on making it even more clearer i will say it again;
it says simple. its a gate fight. auto or manual, clear defeat no matter which.
i dont knwo what you guys are on but this is not normal at all and im writing this to inform devs and players. you dont need to shout git-gud to me.
Which campaign/mission/fight, what wielder are you using, what are your troops? Did you upgrade magic or anything at all? How many units does the enemy have?
And it's not just losing in auto but is also very tough to manual.
I've criticized the combat-outcome-prediction in several cases mostly because the AI also uses it and thus also has a chance to get it very wrong.
I think the combat-outcome-prediction must be something very basic that just assumes values for units and multipliers for hero-levels. I heard the AI also considers elevation-levels but this is yet to be used for the prediction the player receives.
What I've suggested was a quicker version of quick-battles to accomplish way more reliable results for that. One where you internally put units on a "line" and have them duke it out in 1 dimension. Without the path-finding that the AI has to do in quick-battles they should be faster by several orders of magnitude but still produce much more reasonable predictions.
I think this topic here is misleading. It really is about the combat-outcome-prediction being unreliable.
Prediction is wonky in general. Sometimes the game says risky or worthy and you just roll over the enemy. Depends on the unit types facing you, I guess.
Just yesterday had a neutral fight on Calm Before the Storm. Loth, Ambertina vs 6-7 Scarred Brutes, all in 10-15 range + one stack of Hellroars. Lost most of my army there. Magic sucks vs quick enemies with at least 50% MR.
Hi there. It seems that a faulty threat level has tricked you in to hard battles. We are actually working on improvements on the threat level.
It is important to note that the threat level before battle is an estimate and this will have its flaws sometimes. The calculation of this estimate used to be wired in code that could not access all information on the battlefield, and that meant we could not have as much control as we wanted when deciding the calculation of the threat level. But things are about to change. Of course, we can never guarantee this threat level estimate to be completely accurate due to the complexity of battles, but it shouldn't trick you into a very difficult fight.
It's actually helpful if you report it as a bug (press "b+b+b" in game) if you feel that the battle is way too difiicult for it's threat level, or if you feel the battle is too easy for it's threat level. This would give us cases to look in to, and identify problems with threat level calculations