Songs of Conquest

Songs of Conquest

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Xendlar May 27, 2024 @ 9:38pm
i think game is too hard
i dont want to sound too much negative cause i acctually really like the game as what it is trying to be; a creative homm style game with tastefull art. so i really want this game to be a good game. thats why im gonna be a little harsh now. I am an experienced strategy player but game still pisses me off with its unfair, sudden, suprisingly punishing turns every so often. it really feels very unfair. last time i felt this way that.. there was a gate in north area of the map, mission 2 of rana. undead dudes town is right there for me to take, only thing standing between me and that town is a small f.kin gate. i inspect it, hmm it says simple, shows green as if it is easy. i engage, press auto combat.. aaaand defeat. i manual play, aaaand defeat. what is shown as an easy gate encounter completely destroys my entire army. 2 ballistas and one stack of shooter creatures annhilates everything. when i went through this sh*t, i was allready victorius againts many of their heroes, i was on a path of conquest. so its really a bummer that a one f.king simple gate is able to annhilate me.

and this is just one example of many in one go. i had several occasions like this and at a point i really couldnt take it anymore and i stopped playing. game is just too hard and its not a good kind of hard, its just unfair and out of nowhere kind of hard.

i really hope this gets fixed someday difficulty-wise. somethings in this game needs serious rebalancing.
Last edited by Xendlar; May 27, 2024 @ 9:45pm
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Showing 1-10 of 10 comments
Ancient Toaster May 27, 2024 @ 9:44pm 
The campaign on Worthy (Normal) Mission 3 just wasted a good 3+ Hours and just got bodied by the Faye Weilder. No chance in hell was I ever going to win that fight. I don't know what the devs expect you to do on that mission but whatever it is, I have yet to figure it out.

You end up fighting three at least that I now of, and they are all insanely stacked.
Gin Kenshin98 May 27, 2024 @ 10:31pm 
What difficulty are you playing on? I just did this on fair and had no issue with the auto battle. It was fair and I still win. On manual it was hard since a Hillar was inside, but the defender has a huge advantage.

The Banes are already really strong, more so when you put them on castle walls, and the 2 ballistas deal big dmg to rana units who have relatively low defensive stats.

Also the units that you’re using matter too, and I assume most have certain ‘weight’ when it comes to auto battle statistics.

And a side note, the auto battle is weird regardless of what it says. I’ve had risky battles which I won thru auto, and some failed. And have had battles where it wasn’t favourable to me at all but I won with only losing 1 whole troop (not a stack, just 1 troop).
Stepfan May 27, 2024 @ 11:33pm 
you need to learn how to play. The essence system is new and on fair is decent. Also the choices of hero skills are important. Check the forums how to play after you read a little you don't need to fight manually unless you going for harder difficulty. I finished on fair pretty much auto resolving 95%+ of battles(lazy).So even if you don't know battle tactics much, you can still win just learn the game basics. If still to hard ask the devs to make a story mode. I always said a lower difficulty should exist but if more people say it maybe it will make it happen.
Slowpork May 28, 2024 @ 12:34am 
Not sure if trolling or not but I'll bite. In my 200+ hours I've never lost a quick-battle if it was simple. Never.
Last edited by Slowpork; May 28, 2024 @ 12:35am
Xendlar May 28, 2024 @ 12:39am 
okay usual skill-issue bot replies are here. look, i can beat most games on hardest difficulty, and i ve been playing strategy games of all kinds since 1995. its not a skill issue at all.

on making it even more clearer i will say it again;
it says simple. its a gate fight. auto or manual, clear defeat no matter which.

i dont knwo what you guys are on but this is not normal at all and im writing this to inform devs and players. you dont need to shout git-gud to me.
Slowpork May 28, 2024 @ 12:48am 
Originally posted by Xendlar:
okay usual skill-issue bot replies are here. look, i can beat most games on hardest difficulty, and i ve been playing strategy games of all kinds since 1995. its not a skill issue at all.

on making it even more clearer i will say it again;
it says simple. its a gate fight. auto or manual, clear defeat no matter which.

i dont knwo what you guys are on but this is not normal at all and im writing this to inform devs and players. you dont need to shout git-gud to me.
And I'm telling you it either impossible or a bug. Or you are simply trolling.

Which campaign/mission/fight, what wielder are you using, what are your troops? Did you upgrade magic or anything at all? How many units does the enemy have?
Last edited by Slowpork; May 28, 2024 @ 12:49am
FreezeZ May 28, 2024 @ 12:49am 
Difficulty preview compares mainly army value. There are few other factors but terrain is not one of them. Thats why it shows simple but you can't win. Walled town sieges give huge advantage to defender via terrain.
Ail May 28, 2024 @ 12:58am 
Originally posted by Slowpork:
Not sure if trolling or not but I'll bite. In my 200+ hours I've never lost a quick-battle if it was simple. Never.
I have a save-game that I posted to the devs in discord where exactly that happened.

And it's not just losing in auto but is also very tough to manual.

I've criticized the combat-outcome-prediction in several cases mostly because the AI also uses it and thus also has a chance to get it very wrong.

I think the combat-outcome-prediction must be something very basic that just assumes values for units and multipliers for hero-levels. I heard the AI also considers elevation-levels but this is yet to be used for the prediction the player receives.

What I've suggested was a quicker version of quick-battles to accomplish way more reliable results for that. One where you internally put units on a "line" and have them duke it out in 1 dimension. Without the path-finding that the AI has to do in quick-battles they should be faster by several orders of magnitude but still produce much more reasonable predictions.

I think this topic here is misleading. It really is about the combat-outcome-prediction being unreliable.
Slowpork May 28, 2024 @ 1:02am 
Originally posted by Ail:
Originally posted by Slowpork:
Not sure if trolling or not but I'll bite. In my 200+ hours I've never lost a quick-battle if it was simple. Never.
I have a save-game that I posted to the devs in discord where exactly that happened.

And it's not just losing in auto but is also very tough to manual.

I've criticized the combat-outcome-prediction in several cases mostly because the AI also uses it and thus also has a chance to get it very wrong.

I think the combat-outcome-prediction must be something very basic that just assumes values for units and multipliers for hero-levels. I heard the AI also considers elevation-levels but this is yet to be used for the prediction the player receives.

What I've suggested was a quicker version of quick-battles to accomplish way more reliable results for that. One where you internally put units on a "line" and have them duke it out in 1 dimension. Without the path-finding that the AI has to do in quick-battles they should be faster by several orders of magnitude but still produce much more reasonable predictions.

I think this topic here is misleading. It really is about the combat-outcome-prediction being unreliable.
Still, on Fair, I don't think it's possible to lose a simple battle if you have at least 5-6 stacks of units + some basic magic. I've yet to see such a scenario on lower difficulties.

Prediction is wonky in general. Sometimes the game says risky or worthy and you just roll over the enemy. Depends on the unit types facing you, I guess.

Just yesterday had a neutral fight on Calm Before the Storm. Loth, Ambertina vs 6-7 Scarred Brutes, all in 10-15 range + one stack of Hellroars. Lost most of my army there. Magic sucks vs quick enemies with at least 50% MR.
Last edited by Slowpork; May 28, 2024 @ 1:03am
Wirtzak May 28, 2024 @ 1:30am 
Originally posted by Xendlar:
i dont want to sound too much negative cause i acctually really like the game as what it is trying to be; a creative homm style game with tastefull art. so i really want this game to be a good game. thats why im gonna be a little harsh now. I am an experienced strategy player but game still pisses me off with its unfair, sudden, suprisingly punishing turns every so often. it really feels very unfair. last time i felt this way that.. there was a gate in north area of the map, mission 2 of rana. undead dudes town is right there for me to take, only thing standing between me and that town is a small f.kin gate. i inspect it, hmm it says simple, shows green as if it is easy. i engage, press auto combat.. aaaand defeat. i manual play, aaaand defeat. what is shown as an easy gate encounter completely destroys my entire army. 2 ballistas and one stack of shooter creatures annhilates everything. when i went through this sh*t, i was allready victorius againts many of their heroes, i was on a path of conquest. so its really a bummer that a one f.king simple gate is able to annhilate me.

and this is just one example of many in one go. i had several occasions like this and at a point i really couldnt take it anymore and i stopped playing. game is just too hard and its not a good kind of hard, its just unfair and out of nowhere kind of hard.

i really hope this gets fixed someday difficulty-wise. somethings in this game needs serious rebalancing.

Hi there. It seems that a faulty threat level has tricked you in to hard battles. We are actually working on improvements on the threat level.

It is important to note that the threat level before battle is an estimate and this will have its flaws sometimes. The calculation of this estimate used to be wired in code that could not access all information on the battlefield, and that meant we could not have as much control as we wanted when deciding the calculation of the threat level. But things are about to change. Of course, we can never guarantee this threat level estimate to be completely accurate due to the complexity of battles, but it shouldn't trick you into a very difficult fight.

It's actually helpful if you report it as a bug (press "b+b+b" in game) if you feel that the battle is way too difiicult for it's threat level, or if you feel the battle is too easy for it's threat level. This would give us cases to look in to, and identify problems with threat level calculations
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Date Posted: May 27, 2024 @ 9:38pm
Posts: 10