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Usually you have to be pretty dominant to control 2/3rd of the beacons. Grinding down the remaining enemies who might camp in their castles is just a lot of extra effort for a likely inevitable outcome.
So I'd like to use them to skip the endgame-cleanup.
However, there are cases where it feels off. I've had a map that spawned a total of 3 of them. Which meant controling 2 was enough to win. In that case it felt a bit cheap. The way they are distributed is important to whether I consider them a good feature or not.
THere's also that one with finding the artifact. I tried it twice and I really didn't like it. It changes the game completely to some sort of race which doesn't even have to involve any conflict at all and no counterplay. With the beacons you at least get a timer to claim them back. But with that object the game just ends very suddenly.
Being able to disable winning conditions would easily fix this